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Notes -
Video game thread
What are you playing this week?
I'm 14 hours into MENACE. It's still fun, though it's even more apparent how unfinished the game is. I won't say I regret that they released it so early into early access, because I've enjoyed it a lot. It's a very solid start and I look forward to the final release.
I bring two vehicles to every mission. One of my three pilots, Rewa, has by far the least professional and most embarrassing voice performance, so she's the backup for whenever one of the other pilots gets the Weary status. One of my vehicles uses the heavy machine gun, and the other uses the autolaser, in order to deal with enemy vehicles/walkers. I prefer fighting the pirates. Some of the 'rogue army' and alien operations have been somewhat difficult due to all their armor, even tho I'm only on Normal difficulty.
https://store.steampowered.com/app/1670780/Out_of_Action/
Out of Action, an early access PvP FPS. It's kinda old-school with its straightforward server browser, complete absence of matchmaking, simple game modes, and its expectation that the players will just have to learn how to play the hard way. But it also has a fairly broad range of mechanics and the deepest loadout customization system I've ever seen in this genre. I haven't really dug deep into this kind of game since...Titanfall 2? Maybe Hunt: Showdown? Titanfall is the better comparison I guess, with both it and OoA being movement shooters. In any event, I was never good at PvP. At my best, I was solidly mediocre. Now I'm far past my prime. Slow to react, no aim, low APM, no map sense, no interest in the meta, I don't ADADADAADAD to dodge and I can't land a headshot even if the other guy stands still. And yet, I'm having fun. There are so many options, and it's all very well-balanced, so the game is 50% play and 50% buildcrafting for me.
By default, you have a "shell", which is effectively your base character type out of five options - gets-stronger-when-damaged, aggressive regenerator, can fly, really tanky, and goes-insivible. You get a medkit by default. And a wallhack. And a slow-motion ability. And a pair of fists. Then comes optional equipment, starting with the usual selection of guns (all of which have a point-blank TTK ranging from 0.5 to 1 second, depending on the target). Then a slew of modifications for the guns, each of which comes with distinct drawbacks. Then a dozen different throwables and consumables, which regenerate passively. Then 2 to 4 "augments", which modify your characters' abilities in a very wide array of ways, most of them with drawbacks. Then a melee weapon to replace your fists with, if you so choose. Also, each piece of equipment weighs something, so the more you carry the slower you move the more you get shot. And that's just your loadout. On top of that, you also have all the movement options ever devised by video game designers - jump, double-jump, vault, roll, dive, slide, wallrun, wall-jump, somersault, teleport, tele-frag, straight-up fly, crouch-walk, lie down and take a nap...everything except for running. You can't press shift to run faster in this game. Oh, and bumping into people at high speed deals damage. And might knock them over. Or disarm them. And obviously melee weapons have at least four different attack modes, plus a parry. And there's a progression system that lets you put points into various passive bonuses at first, and later on into specializations. And so on, and so on. So much to tinker with.
I don't play a ton, but I find myself doing about one game per day (so around 15 minutes) just to test my latest ideas.
As for MENACE - I also finished the EA content. And I disagree in the strongest terms. Rewa is the only character I enjoyed hearing. That said, yeah, I also went with a heavily mechanized strategy; often bringing up to three vehicles so long as the enemy didn't have too many ATGMs. Vehicles are just naturally tanky (duh) and their turrets pack a punch, and infantry never lacks for cover when they can huddle behind an IFV.
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