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Small-Scale Question Sunday for March 1, 2026

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

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As someone with almost no experience I want to use AI code a game that’s basically a top down build and chase tag type game, think rts custom mod.

How feasible is this? What should I use? AI says Godot but I have no idea if that’s a good suggestion.

Should be doable. Use claude code or codex.

Use one that allows you to host the game in local with fast compile times. AI improves via feedback loops. It is much easier to guide it when it can do a quick compile -> view -> fix -> repeat. Given the popularity of Unity, LLMs would be most comfortable developing with it. Don't take on a large change by itself. AIs are best at getting some demo in, and then iterating on it.

I hate C# (and all Java family languages), but Unity sounds like the easiest way to get started.