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Friday Fun Thread for March 6, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Video Game Thread!

Anyone playing Slay The Spire 2? :D

I'm a filthy noob at this type of game but I'm having fun with it. I abandoned my first run on the second map after realizing I picked what was by far the worst bonus at the start of that map.

Playing my second run I'm using an unlocked character called The Silent. My max hp increases by 5 ever time I rest (a bonus).

Not sure if I should seek out the Elite enemies on the map...?

Also - I'm getting the sense that a smaller deck with stronger cards is better because the deck keeps getting recycled over an over in combat. So should I not pick the normal grey 'add a card to your deck' option at the end of battles?

I've played a couple of hours and have finished a run with all the characters.

I wish I could say that the game was a clear step up in every way from the first one but as it currently stands it isn't (but it still seems to be a great game!).

First off, there are plenty of things that are better. Animations, character models, relic art, background art, event art, number of character, sound design, act variations etc.

There is a lot of stuff here that is very good and with some refinement will likely be clearly superior to sts.

However, two fairly important (to me) areas are significantly worse: Music and card art.

It's easy to see how things went wrong with the card art because if you view the cards one on one in their enlarged state the new art is superior both in detail and quality. The issue however is that that isn't how you interact with the art 99% of the time. 99% of the time you're looking at the small thumbnails on your hand, and in that case the art is worse than the old, fairly simplistic art of the original because it becomes cluttered and hard to read at a glance. This is unfortunate but perhaps not a major issue as you get used to the cards.

The second and to me pretty major issue is the massive downgrade in the quality of the music. Wtf happened here? Is it a placeholder? The new variation of the main theme is perfectly fine but most of the rest is pretty ass.

Whatever, I guess I can turn the music off but these are such strange things to fumble imo.

Damn, you're quick. So the game is kinda short? If you can run through it in like 30 minutes if you know what you are doing.''

I agree on the music. It's not inspiring or catchy. I think the card art is ok. I didn't play the first game but I've looked at screenshots and the art in 2 is a step in the right direction, though still a bit too 'flat' for my liking, perhaps.

Btw, which of these start-of-map-rewards would you recommend? 'whenever you play 2 or fewer cards, take half damage' vs 'add apotheosis to deck (upgrade all cards for rest of combat) vs 'fill all empty potion slots with random shit at start of combat'?

I didn't mean literally 2 hours, I've played for like 6 hours and I played the first game almost 1000 hours so it was pretty easy to get the hang of things and winning on ascension 0 isn't that hard even when you don't know what the enemies do and what cards there are. Ascension 0 is in some ways the tutorial.

I think the card art is ok. I didn't play the first game but I've looked at screenshots and the art in 2 is a step in the right direction, though still a bit too 'flat' for my liking, perhaps.

I think the art is fine, it's the art design that is lacking in the second game. The first game had a much more clever art design that it perhaps first appears, with rules about color coding for different types of cards, the directions things face, contrast between foreground and background. The art was designed for use in the actual game as opposed to art for it's own sake and I imagine they thought a great deal about it. In the second game it feels like they've handed this off to the artist to a much greater degree, only that person doesn't understand the game design as well as the founders.

Btw, which of these start-of-map-rewards would you recommend? 'whenever you play 2 or fewer cards, take half damage' vs 'add apotheosis to deck (upgrade all cards for rest of combat) vs 'fill all empty potion slots with random shit at start of combat'?

It depends. If you have the potion belt then the potion thing is incredibly strong. Apotheosis is only valuable if you have a lot of un-upgraded cards which you might not in act 3 (which I assume this is?). The play 2 or fewer cards is too situational to recommend. I don't think it's a good idea generally, you should already have your block strategy worked out.

If you want to learn more about the game and you like watching streams, I'd recommend Baalorlord. He is one of the best players, friendly and goes into detail of pretty much all his decisions so even newbies can follow along.

Visual clarity is one of the most key aspects of creating graphics for games, so I get you.

I died at the end of act 3 with The Regent, despite having a pretty good setup, far better than on my previous runs. The boss was called Queen, and she had a very strong 200 hp summon who dealt 12x3 damage quite often. And the boss had 400 hp and kept "binding" my cards.. I had no chance to win, it seemed. Feeling a bit demoralized now. :')

Baalorlord seems ok!