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Friday Fun Thread for March 13, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Video Game Thread

What are you playing this week?

After 20 hours total spent on the game, I finally finished a run in Slay the Spire 2. Very happy. :) I used The Defect and lots of 0 cost attack cards + draws.

I also played STS2! I immediately won my first run with the Ironclad (mixed build). Then I won my first run with the Silent (poison). Then I lost two and won on the third try with the regent (mixed build). Then I won my first with the Defect (claw, just like you probably did). Then it took me another few tries with the Necrobinder until I got a win in. The pattern is pretty clear - game knowledge from the first STS is still fully applicable, and the top builds from back then still work. So it didn't take me 20 hours to get that far. Around 3, I think.

and the top builds from back then still work

Sorta, the lack of energy relics is definitely felt, as is the removal of certain cards. I do miss fire-breathing on Clad

Now that you mention it, I did feel more energy constrained. High-draw decks with +energy cards are still viable, though.

Ironclad in general seems to have been tuned much more for spending health as a currency - which IMO is not viable overall. I will use Offering to pay health to jump-start each battle, okay, but paying health for every attack, or paying health every turn, that just goes over my head. You only get 6 health back per fight normally - and I can't really picture myself routing through bonfires only to heal up, and pass up on upgrades and shops. I'm probably wrong here, but so far I don't feel it.

The thing about blood wall, blood letting, hemokinesis and such, is that they often end the battle with less total damage taken including the self damage. If you can't full block anyway, blood wall is just a block 13 for 1 energy. Blood letting is take another turn but you failed to block by 3 and the enemy doesn't scale. Playing hemokinesis twice (4 hp) instead of strike is about another full turns worth of damage.

I get it. I do. It just doesn't seem sustainable compared to more conservative high-block strategies.

You really need that strength from self damage power if you want to go a blood build in my opinion. I haven't tried a lot of Clad yet.