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Friday Fun Thread for May 8, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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… If you want the player to feel awesome upon obtaining a colorful cloak or a new spell, then you don’t want everything in the world vivid and dazzling, because the novelty and pleasure of these things reduces the power of those reinforcers. If the mobs are colorful and the characters around you are all wearing awesome things, then picking up some basic “red cloak” is no longer as pleasant, and thus no longer reinforced. Pleasure from stimuli are competitive to each other. (In a boring classroom, even a black and white VHS is a good reinforcer; not so in a mall)...

I’ve had thoughts about this in real life and have come to the opposite conclusion. One thing I love looking at the buildings of North Korea for (Yeah. I know.) is their obsession with pastel colors, looking like a city full of abandoned colored marshmallows. When I walk around the parking lot of my employer and I see the same silver, white, gray, black colored cars everywhere, it really leaves things looking incredibly sterile, with the life having been sucked out of everything.

I don’t think you want an actively hostile environment like American suburbia in a game. But as an example, if Elywnn Forest had too much beautiful red foliage and flowers and apples galore, then it’s not as nice to receive a small red cloak, as you’ve seen red everywhere. If the starting castle wasn’t so small, it wouldn’t be nice to get to Stormwind. Or if it already contained different kinds of grasses, then there’s no novelty reinforcement from entering Westfall. In a theoretical gamified North Korea, maybe they’d want to reinforce the loyal citizen of Pyongyang by introducing a new color or color scheme every 5-15min walking pace, like with WoW zones.