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Friday Fun Thread for May 8, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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All of this was part of it. But the novelty of exploration was also a big deal, and embraced that same philosophy. Vanilla WoW made travel punishing. Even on-level for a zone you could die to taking the wrong shortcut and pulling one elite, or three or four regular mobs. Even with an epic mount, you could die taking a wrong turn through a naga camp if you weren't way overlevelled. Dungeons were confusing messes. Getting a group together was a trial without a warlock, and you'd often have 15 minutes of anticipation or slow pulls waiting for that last guy to make his way there. Most dungeon bosses had like a 5 item drop table, and discovering what was on it that was good for your character was huge. Every upgrade mattered. Class quests often sent you across the world, and rewarded genuinely valuable features that would just be handed to you now, like cat form, or warlock pets. And the social aspect was reinforced by all of these challenges. You often had little to do except talk during travel periods or while waiting for someone. You needed friends to access a lot of fairly core content. The way all these details tied together was masterful.