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Notes -
I picked up Solar Expanse after trying the demo as it immeadiately satisfied a particular itch of colonizing/terraforming the Solar system utilizing 'hard' science. Despite being early access and having alot of 'quirks', I definately had a blast. Sadly, once you get to a certain point, it seems to be just a 'wait' game to mine all the materials you need and ship them off/shuttle them around the Solar System.
It's an absolute blast moving things around the inner solar system with a fleet of solar sails, turning Mars into an industrial arcology(because the gravity is lower, hence it's cheaper to lift things into orbit), mercury into a metal/power production nexus, or mining Jupiter for helium 3, or -
The one thing that needs work on is the market, though. Once I figured it out and how to abuse the AI, it was pretty easy for me to blow up my funds well past the 4 billion mark.
After finishing all that, I decided to give Void War a shot. It definately has some appeal given it's a weird 'Warhammer 40K at home' vibe and styling Starship Roguelike, but it's also a case that's kinda conivinced me Roguelike is getting too overused. Even Nethack had set levels that would spawn, nevermind the class quests, but it seems that modern Roguelike is basically 'everything random', which can lead to rage-inducing bad RNG in some situations.
Still kinda fun, though, even though I doubt I'll unlock all the starship varients.
See also the board game High Frontier 4 All (1a 1b 2).
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