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Tinker Tuesday for June 30th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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Removed some more AI-generated code and/or replaced it with my own. This especially includes terrain generation. Did some refactors to replace basic C++ classes with Unreal Objects, and raw pointers with Unreal-managed smart pointers, especially where I want to support serialization (which is just about everywhere). Then upgraded to UE 5.8, which took some doing to get everything to build again.

Then I went on to make some models in Blender. I quickly realized, however, that it would take a bit of a workflow to get those rigged and imported into Unreal. And I am doing very, very primitive low-fi, low-poly models that mostly consist of geometric primitives. So I checked and...I should be able to do that directly in the Unreal Editor. Haven't gotten around to actually trying it yet, but for my use-case that seems like the simplest solution.