site banner

Friday Fun Thread for July 10, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

1
Jump in the discussion.

No email address required.

I mean that if I were fully unaware of any video games, and you put in front of me Half-Life 1 and almost any major developer's first person shooters since, I don't know, Far Cry 1? it would feel boring and simple­. Don't get me wrong, I respect the hell out of Half-Life 1 and 2, because they were pushing the envelope at the time they came out, but those things they did that were groundbreaking are old-hat now, and when it comes to pure shooting mechanics of it, I feel like some older games aged better too (the Doom and Quake series, for instance).

As for better newer shooters, sadly single-player shooters are a stale genre nowadays, with pretty much nothing but Call of Duties. But some years back (oh god, ten years ago! I'm old!) my mind was was completely blown by the campaign on Titanfall 2; if you haven't played that I highly recommend it. It doesn't even lean on open world to differenciate itself, it does the same linear, spectacle as Half-Life does but it does it with everything pushed to the next level. Like Half-Life 2 did, there's so much creativity and skill at work here that they could create and discard gimmicks for single levels that lesser devs would make the entire game revolve around. If anything was able to push the envelope from that point after, I was not made aware of it.

It sounds like you're not experiencing what some people appreciate about these 'simple' games. The simplicity is part of the design.

And your answer to my other question is basically that there has not been anything great in the last 10 years. Titanfall 2 came out in 2016.

The simplicity is part of the design.

I would argue that at the time, it was not designed to be simple. It seems simple in retrospect and whether you find that endearing is up to you. I do like simple games too. But I'm not convinced I would be impressed if I were in a mirror universe where it had never existed yet everything else about the industry was somehow the same, and someone released Half-Life 1 today as an indie game.

And your answer to my other question is basically that there has not been anything great in the last 10 years.

I know, but in between Half-Life 2 and Titanfall 2, pretty much all major first person shooters did what Half-Life (1 and 2) did as a matter of routine, and often better than it did. All the Call of Duty games pretty much have it beat in the "run a mostly set route between spectacular set-pieces". Titanfall 2, to me, set a new bar that's high enough above everything else before that it hasn't been cleared in 10 years, but after Half-Life 2 and until Titanfall 2, I thought the bar was being regularly cleared. It helped that it was an era of first person shooters proeminence and now isn't (at least, not single player FPS).

Name the games that did what HL1 and HL2 did, better than they did, between 2004-2016.

Portal?

Doesn't really qualify. It's not a shooter, IS made by Valve, IS using the excellent engine that helped HL2 be a success.

I was originally tongue in cheek, but after thinking about it, I stand by my claim.

First, it’s a first-person game where you shoot; how can it not be a shooter?

Second, it iterated on the physics puzzles and environmental advantages of HL by making them the focus of the game.

Third, it continued to prioritize playable story over cutscenes, and took the PA system to another level.

Uh huh. Who do you shoot in Portal?

Walls, mostly. Sometimes floors or ceilings. Like Splatoon!

It's got turrets you can disable by shooting. There's a boss and everything.