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Friday Fun Thread for July 24, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I posted the original in last Sunday’s small question thread, but posting my reply here.

Thanks you to @Thoroughlygruntled, @yofuckreddit, @MathWizard, @Hieronymus, @charlesf, @erwgv3g34, @Vollerei, @KingOfTheBailey, @orthoxerox, @Rex, @TowardsPanna, @chooky, @WhiningCoil, @ulyssessword, @birb_cromble, @aqouta, and @ToaKraka for the computer game recommendations. Before this post, I was already playing Skyrim and Baldur’s Gate III. I also bought The Long Dark.

I have a lot of work to do if I’m going to get through these. I’ll keep you all up to date. As @yofuckreddit said, it would be best if I was unemployed for a whole year so I could play them.

Does the combat in BG3 ever become less of a chore?

Warlockracy (whose channel I've been binge-watching) has come up with the theory of bimodal difficulty of combat encounters. He classifies them into three tiers:

  • trash fights, requiring no real effort to win
  • "captcha" fights, just hard enough to make you pay attention
  • challenge fights, that require you to come up with an ad-hoc solution

The theory is that "captcha" fights are bad, and you mostly need a combination of trash and challenge fights in your game. Weak encounters make you feel powerful and reinforce the theme of the dungeon. Strong encounters force you to master the combat system. But medium-strength encounters should exist only as an onramp to the next challenge fight, teaching you the new mechanic. Yes, players can complain about too many trash fights, but turning half of them into captcha fights will make the game worse off.

It sounds like BG3 has too many captcha fights.

Especially in tactical turn-based combat games trash fights have a bad tendency to still have a high floor of complexity you have to jump through. I guess by the theory that turns all trash fights by default into captcha fights, which makes them bad.

See my reply to @Ioper. A trash fight lets you click almost mindlessly: the tank self-buffs and moves forward, the DD spams the strongest free ability, it's over in two turns. A captcha fight goes like this: "oh, damn, this is one of these mind-control guys, so I need to put the other amulet on my tank and keep everyone else out of his range; oh, and the summoned thingies have too much health and no vulnerabilities, I need to actually proactively heal my tank, shame it's the same setup as the previous fight, except with three summoned thingies instead of two, hope two of them don't crit in one turn, or I'll need to reload." Basically, you already know what to do each turn, but you still have to pay close attention.