This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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Notes -
Stuck to my plan and dug into migrating my UI from Slate (declarative syntax in C++) to UMG / blueprint widgets (visual programming). It's directly contrary to my usual way of doing things, but I also figure that my usual way of doing things is not the best when there's a What-you-see-is-what-you-get alternative. I'm not all the way done yet; had a lot of figuring out to do, and there's sitll some things that don't work like I want them to, and there's some things that are now halfway in C++ and halfway in blueprints, which I think have to be improved by moving them over all the way, but I'm making steady progress.
This makes me happy. I always get antsy when variables are interdependent.
The worst part was that Go/Redot made particle size dependent on their sprite size. I thought there'd be no practical way out of that one, because even if I wanted to fix it in the shader code, I'd have to figure out the sprite size first to normalize the particle. Then I had an epiphany, and figured I can just clamp the local vertex coordinates to (-1;-1), and (1;1), and then scale it to the desired size.
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