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Notes -
Video Game Thread
What are you playing? Are you having fun or just killing time?
This week I was able to sink quite a few hours into Deus Ex. I'm going to use spoiler tags because there's always someone who has not yet played the game but might want to do so.
Mostly Darktide. My brother only started recently, after it was mentioned on the Motte and subsequently I prompted him to. But he really took to it, and is playing at his usually very high level of time investment, ambition and skill, and I have a hard time keeping up with him! But that's for the better; I prefer being challenged over being able to cruise. Sadly this is leaving our usual gaming buddies somewhat behind; they're of the opposite disposition. I'm trying to get him to play Nuclear Option with me (even gifted him a copy!), but he refuses. His focus on Darktide is unbreakable.
I also gave Civ 5 another try, with the Vox Populi mod, and I'm finding it thoroughly disappointing. There are too many systems that are hidden away in menues, completely invisible from the main view. The main view itself is very wasteful with screen space and player attention. The UX as a whole is not to my taste. City-States are a complete miss for me; I find that they weaken the coherency of the game by introducing a completely separate class of pseudo-civilization that plays by different rules, and their quest-based interactions are straight out of the wrong genre as far as I'm concerned. I'm ambivalent on the wars: They are a slog thanks to a combination of one-unit-per-tile and short movement ranges - forcing players to either commit to wars of attrition in which units are sent into the grinder to inevitably perish and never retreat, or into maintaining a defensive posture in which units are rotated back out to recover. On the one hand, I think this is kinda neat; it slows most wars down and gives players time to actually observe, instead of just resolving in a few turns, and makes offensives a risky gamble. On the other hand, there often seems to be no real tactical solution; the only way forward is to outproduce the enemy and absorb losses. Overall I think Old World (a later successor to Civ4) has done it better, although Old World overcorrects and gives too large an advantage to the attacker. But in the end, I don't really want to play Civ5 in any case because I find it ugly. I'd rather be looking at Civ3, Civ4, Call To Power or Alpha Centauri. Civ5 has very drab, boring terrain combined with cartoonish units, an art deco UI, garish UI representations of units and buildings, and a fatal case of too damn many icons floating around in the map, many of which cannot be hidden.
Today will be the 1.0 release of Quasimorphosis. I ragequit my last mid-to-late-game campaign - a serious time investment! - when a quick trip to the asteroid belt and back gave the npc factions enough time to permanently out-tech me so that all missions became prohibitvely frustrating, effectively soft-locking me out of further progression. But the devs assured me that balancing and mechanical changes now allow players to claw their way out of such scenarios, so I'm carefully optimistic about trying it out agian, when I find the time.
I assume you mean Quasimorph.
Yeah they renamed it somewhere along the way. But it's too late; I've already filed it mentally.
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