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Culture War Roundup for the week of August 24, 2026

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I played Link's Awakening with my wife and daughter. My wife was taken back at the ending (surprised, not disliking). I think she basically just assumed the whole time that it wouldn't end with everyone on Koholint basically dying, or vanishing from existence.

This got me thinking about how I played this, or watched my brother play it, when I was the same age as my daughter. None of the media she consumes challenges her with difficult endings. Everything HAS to return to the status quo at the end, because we can't risk anyone being unhappy. In Frozen, Anna is unfrozen. In Moana, even Maui gets his fucking hook back after it breaks. Fake out deaths and fake out status quo changes happen left and right, but it is really rare to see something that actually sticks.

I love downer endings, and I think it made me who I am. It makes me sad and disappointed and a little disgusted to see basically all of the media of my kids' day be bland and not challenging them to really feel something other than a vague blandly happy dance party ending. Dance party endings aren't new, but have been made ubiquitous in the past 20 years. Same with fake out deaths, and I blame Marvel for that. I guess I personally chalk this all up to the general trend towards never making anyone uncomfortable, which is tied in with the corporatization of media and corporate-memphization of media.

Link's Awakening's a little weird because it's very vague about whether the island is remade the next time the Wind Fish dreams (or the people inside it are reincarnated/remade a la the Marin/seagull). But you saw a good bit of that sort of Labyrinth style complicated ending for a while, with A Link To The Past (Navi and the bad future go away, but so does everything good you did in that future), Wind Waker (Hyrule's wish is lost), and Twilight Princess (Midna goes away). But that said, Breath of the Wild and Tears of the Kingdom were both optimistic to the point of an awkward fit with the rest of the story, especially TotK.

Some of it's a not-unreasonable reaction to Newberry Award syndrome, because so many downer endings in even many great video games got pretty glurge after the fifth or sixth time, but it's definitely been a bit of an overreaction, especially at the younger end of the age range.

That said, while more complex or downer endings are more uncommon, they're not completely gone.