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Tinker Tuesday for August 25th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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I'm doing the hundred bucks a month level. Tooling... pretty much none. I had Claude itself set up the project, and implemented a couple simple rules for handling Git. Workflow is that I describe what I want it to do and it does it, generally pretty well, occasionally with some bugs that need to be teased out.

...I feel like this is not a very useful answer, but it's how it's been going. I've used it to build a ballistics bench that calculates/extrapolates gun and shell stats from a few minimal initial parameters, set up a pipeline to store the data in spreadsheets, import the data back into the bench, and auto-generate prefabs based on the data. I'd previously coded raycast-based hit detection for shells, but it's expanded that to allow sequential penetrations, penetration based on shell velocity, velocity loss when penetrating, spalling/fragmentation, HE shells and fragmentation (this is the point that seems to be tripping its safeties), simple damage visualization to crew and components, armor values stored as textures, and Blender tooling to make building assets easier. It's helping me set up a breath-of-the-wild-style grass shader. I'm hoping it can handle the back-end of UI setup and enemy AI as well.

I haven't used git copilot. I might at some point, but Claude's monopolizing my time currently.

HE shells and fragmentation (this is the point that seems to be tripping its safeties)

I had a few western models nope out on generating a logo, presumably because of the title. They also didn't like depicting a corpse of an unfortunate bloke that the aliens got to. Thankfully the Chinese did a good job without complaining.

Thanks. The answer is perfectly useful.

What kind of tech stack are you using for your project?