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Notes -
Yep, that's the one. It's brutal. I've read that if you know how the mechanics of the mission work it's not too bad, but going into it blind on an Ironman playthrough went very poorly indeed.
Yeah. Basically you want to keep your Sniper(s) as close to the mission exit as you can before entering the ship, but still within sight of it. Everyone else stays next to the ship without actually entering. The only soldier who actually enters the ship is an Assault, who can high-tail it out of there once they discover what's onboard. Then it's just a matter of legging it to the mission exit, ideally using both actions to move (but using the second one to kill any Chrysalids who get too close, if necessary) while your Sniper(s) pick them off from a distance. By the time you're within sight of the mission exit, there shouldn't even be any Chrysalids left within your cone of vision.
But hindsight is 20/20: the first time I played this mission it did not go smoothly. Even the description above may not be entirely accurate: I'd forgotten you have to activate the transponder aboard the ship before the countdown starts.
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