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Notes -
As it's now Spooky Season '26, I wonder if you folks would be interested in sharing what your favourite works of horror media are. I'll get the ball rolling in the sub-threads below.
Video games
It's interesting that there are a number of video games that are made in a horror setting but that don't really transmit a feeling of horror - not because they're bad video games even, just because they're too busy doing something else. "Telltale's The Walking Dead" (especially the first season) was a masterpiece of story telling but didn't really feel like a horror game despite the classic literal and metaphorical monsters. "Left 4 Dead" mostly just felt like an action game, "Little Nightmares" mostly just a platformer. The "Doom" games have you following demons to hell and back, but with such over-the-top action that the games hardly even suggest that you should fear the demons rather than vice-versa.
"Alien Isolation" felt like a pure horror game, though. I finally figured out the trick to it in Mission 6: lockers are dangerous places to hide, except if you hide in a locker and then turn off the game and then never turn it on again.
I think my favorite balance was "Alan Wake", which I guess I might call "impure horror"? Horror is still probably a plurality of the gameplay, but there's enough action that I rarely felt utterly helpless and enough story hooks to keep me going when I did.
Exactly; horror's root is about feeling powerless. The games that do it best are those "sneak around the unstoppable force" style "first person hiders": your Amnesias, Outlasts, SOMAs... Alien Isolation is just, IMO, the pinnacle of execution of that genre. Alan Wake is pretty standard survival horror, in the vein of the Resident Evil: the extent to which you feel powerless is directly related to how dwindling your ressources are and how uncertain your distance to some relief is (in Alan Wake, chapter ends, in Resident Evil, save rooms or more ressources). I thought Alan Wake was a bit too easy on that front.
One game that wouldn't be classified as "horror" but might be worth including is Shin Megami Tensei: Devil Survivor. The entire game (at least early) is pretty close to being overall powerless, trapped with a metaphorical noose slowly and inexorably being tightened. It does a great job of instilling a claustrophobic effect.
Of course, this being MegaTen, you can eventually solve it by punching God, but still.
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