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The problem with guns is that they are an equalizer that is simply too good. You might as well flip a coin to see who wins. Have them use whatever tools they want to hack each other and ruin each others' lives. Let's see how quickly Pinker turns to AI to win.
That's a feature, not a bug. The point of dueling is to demonstrate that you have the balls to risk your life to defend your honor, not to show that you are the better marksman.
"Too good" is a feature for guns and a bug for duels. Originally something like two thirds of duels ended when both participants missed. Flintlocks and smooth-bore barrels and spherical bullets kinda suck. But taking a 15% risk of dying is still more than enough to prove you've got balls and defend your honor. Some dueling codes mandated that the guns used actually not be too good in modern ways, because doubling or tripling the odds of death doesn't really buy you more honor, just more dead people.
Also antique dueling pistols look cooler, of course.
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