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Notes -
Reading that original quote, I'm in agreement with you on both your thoughts, and think that it reinforces my own. If she had instead said "I wish there was some sort of developer mode or cheat code accessible to the public, like (insert well-loved code here like killsw01 in BG or 'power overwhelming' in sc or even just the Konami code)", it'd have gone over better. And also focused on just being bad/not having time, rather than admitting she just wants to write non-games. Is there any other genre/media where that would happen? "The hardest part of being a Disney writer is that I'm not a fan of writing for kids, and wish musical numbers could be skipped." It's just asking for skepticism and blame for anything people don't like going forward.
It does remind me of the GamerGate-era accusation that a lot of games journalists were actually frustrated culture journalists or lifestyle journalists or something. They wanted to be writing in some more prestigious field, unfortunately had gotten stuck in games, but were still in love with the idea of being a journalist, so they were grudgingly writing about something they disliked and had no real appreciation for.
In this case, it sounds like Hepler wanted to be a writer, and enjoyed writing, but did not like video games. She probably would have been better off just writing short stories or something. But she might not have been able to make it in that field, or it might not pay the bills as well, so video games it is...
Still, I would want, ideally, games writers to understand and appreciate games, as a medium.
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