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Culture War Roundup for the week of April 24, 2023

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Before Diablo II, I cannot recall playing a single player CRPG and grinding for loot.

Seriously?

https://tvtropes.org/pmwiki/pmwiki.php/Main/RareRandomDrop

Let me clarify. I remember playing CRPGs with random loot before Diablo II. I do not remember grinding them for loot. Like as an integral part of the experience. One I would feel compelled to repeat long after I'd beaten the game.

Um... grinding for loot is the very definition of trying to get a rare random drop.

Right, and I'm saying, I never tried to get a rare random drop before Diablo II. I played Wizardry, Might & Magic, Bard's Tale, Pool of Radiance, Final Fantasy, etc, and I got what I got. When I was strong enough to beat a boss, I beat it and moved on. When I was strong enough to beat the game, I beat it and moved on. I grinded for XP primarily, and even then only to whatever bar was required to advance. I never grinded for loot. The loot just happened. In the best of those games, I didn't grind for XP either, I explored a game world because it was fun, and the XP sufficient to advance just happened. Shout out to Pool of Radiance for stopping random encounters in an area when you've had so many you've "cleared" it. I'm aware some players did grind RPGs for specific rare loot drops, even in older RPGs. It was not he predominant mode of play.

Diablo 2 was the first game that was primarily about grinding for loot. Other games had it. Diablo 2 was 95% primarily about it. To the point where beating the game was incidental to playing it. Other players would rush you straight through the end of the game simply so you could get to the meat of the game faster, which was grinding for loot. I had never, ever, seen that happen in any other game ever.