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Culture War Roundup for the week of April 24, 2023

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I’d like to solicit themotte’s thoughts on the ethics of piracy. Specificlly movies, software, and music.

Sharing copyrighted data has been a part of the internet landscape for as long as there has been networked computers. I know it traces back to the bbs days and likely even earlier than that.

Back in the early aughts I was involved in a forum where we would scan for unsecured FTP servers and then fill them with the latest movie music and software releases straight from the groups who actually created and distributed the files. The beauty of this is that you were transferring between commercial networks so the speeds were ludicrous.

This was not long after Napster popularized file sharing and typical online user was very much of the opinion that copying data and sharing it was not equivalent to stealing. Maybe it was the circles I traveled in and my age at the time, but nearly everyone was ethically fine with downloading media. The only reason one wouldn’t do it was that there you needed some minimal level of technical know how to find more than just music on p2p networks. The only folks opposed to it were media corporations, some artists, and a small amount of corporate shills.

Once iTunes, steam, Netflix’s, Spotify, and other commercial options became available, most people stopped file sharing and simply bought media. It was a common to hear the refrain that piracy was a result of lack of access to media online. If there was ease of access and a fair price, most people would be happy to purchase software. This sentiment is still common but I sense it’s become less prominent over the last few years. The streaming environment has become quite fracutured and has impaired both the ease of access and price point for legally consuming media online.

The point of this post is to suggest that people’s opinion on the ethics of media piracy is diametrically opposed to where it was for most of the internets history. The median online opinion that I see is that piracy = theft. Many of these people are young and have been thought from an early age that piracy is not ethical. I suspect that many have also changed their opinion as they age and perhaps are not working at software/medi companies where piracy not affects them directly.

From a personal perspective, I stopped pirating media when iTunes and steam hit the market because it was in fact easier to obtain things legally and I was happy to pay.

That changed about 4 years ago when I realized that I could not in good conscience pay money to Hollywood and leftist game developers. I am happy to pirate their software and steal their movies because the alternative is so distasteful to me. I will occasionally really enjoy something and find the creators to be acceptable enough to support. In those cases I will purchase something after the fact to support people that I agree with. I encourage everyone to do the same. Enforcement of file sharing these days is non-existent. You can pretty much use the the pirate bay without worry and ignore the occasional email from you isp asking you to stop. Though there are many other alternatives out there that don’t take long to find.

I think, and have always thought, that piracy is stealing. I don't say this in a sanctimonious way, as if I'm somehow above it - I used to pirate stuff quite freely in my younger days. I regret it now, but I absolutely stole that software/etc.

That changed about 4 years ago when I realized that I could not in good conscience pay money to Hollywood and leftist game developers. I am happy to pirate their software and steal their movies because the alternative is so distasteful to me.

The alternative here is to not consume it at all, not to pay for it. IMO what you're doing is no different morally than seeing a restaurant whose owner you dislike, so you dine and dash rather than paying the bill. I get why you're saying you aren't willing to countenance paying them money, but I don't see how that justifies theft. It's not like you need this stuff to live or anything.

Piracy might be morally wrong, but I've always felt like the attempt to compare it to "stealing" is incorrect. It's in a separate category. If I steal an apple, the merchant doesn't have the apple any more. If I pirate a movie, no merchant has been deprived of a DVD or anything like that - there's just one more copy of that movie in the world.

Imagine I had a matter duplicator. I walk up to your car, duplicate it, hotwire the copy and drive away. Did I steal your car? The only moral violation I think I might have done there is violating your privacy, depending on what was in the car when I copied it.

Now, I acknowledge that in a world with widespread matter duplication, the government might impose limitations on the use of matter duplication, so that creators are incentivized to create and innovate and produce new products. But I almost think this is getting the obvious funding model backwards. In a world where it's easy to create a copy, but hard and resource intensive to create an original, it's foolish to stop the creation of copies. Money needs to enter the system somewhere, but the distribution step isn't the most obvious place for that to happen. Instead, it makes sense to me to use a patronage/crowd-funding model.

Car companies would put together a proposal that says, "We'll create a car with features X, Y, and Z and we need to collect $A in order to make it worth our while." Then people who like their cars can pay into the crowd-funding scheme, and after car is created, people can use their matter replicators to make perfect copies of the car.

I feel like media companies have resisted moving to funding models that are a better fit for the world we live in, and trying to stop the creation of new copies when literally every person has the means of creating a copy in their pocket is Quixotic at best, whatever it might mean for morality.

Cars and matter duplicators aren't a great example because the primary value of a car really are the physical assets involved, from the raw materials, to the processing, to the machining. That's where the costs of production lie. If the physical assets became effectively free and the main cost of production was people doing design work, I would indeed regard people ripping off the design ideas of others without paying them whatever trivial compensation could be commanded for the features as stealing IP. This would be particularly true in a world where there were near limitless sources of freely available car designs, but someone insisted that they just need to get the newest, coolest one and refused to pay the designer the $50 that it was priced at.

Instead, it makes sense to me to use a patronage/crowd-funding model.

Free-riders are going to be a significant problem with such a system.

Free-riders are going to be a significant problem with such a system.

No, in a system where everything is paid for ahead of time by patrons, there are no "free riders." Or at least, people are free riders the same way that people who get a free game during a promotion are free riders.

I'm a huge fan of Pathfinder's business model for media going forward. They make the actual rules of their game available for free. I played Pathfinder legally for half a decade, without paying Paizo a dime, and then because I was thankful for the experience I went back and bought a bunch of books from them. I was a "free rider" until I wasn't one.

I prefer that infinitely to WotC's business model for D&D, where there is no legal way to purchase PDF's for the modern books, and the only digital formats available are on proprietary websites where there's no guarantee that content will always be available. (See the recent kerfuffle with Modenkainen's Presents, where they errata'd a bunch of information out of Xanathar's and MToF and then made it so that it's impossible to buy that version of the content anymore going forward.) I would pay WotC for PDF's if I could, but they don't make the format I want to use available. So I buy the physical books, and then pirate the fan-scanned PDF's without a shred of guilt.