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Culture War Roundup for the week of June 5, 2023

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I just pointed out how important the distinction is between fist fights and unprovoked assaults.

Consider my previous comment as applying entirely to unprovoked assaults as well.

I just pointed out how important the distinction is between fist fights and unprovoked assaults. A world with fewer fist fights sounds nice to me, but to each their own.

Please don't imply I prefer a world with more fist fights, when I obviously don't.

A world with fewer unprovoked assaults, though, is one I'd really like to live in, even if that means I never get to blindside someone myself. Wouldn't you agree?

Sure? Though obviously the cost of achieving that world is important to consider.

Wouldn't "I can never safely give someone a black eye out of the blue" be a price so small that it's worth paying for even a slightly reduced risk of being punched and possibly even killed out of the blue?

Sure? Alas, that's not what we're considering.

Everything I'm reading about this case makes it sound like...

Good on you for being open minded. I personally don't really care about the specifics of a random particular case.

You're also ignoring the distinction between different dead bodies. Why?

Because when we're weighing pros and cons and you discussion partner ignores a 2-3 OOM factor, perseverating on a dramatically less important factor is not helpful.

If someone invents the "murder a little child" button, a magic device which can only be used once and has a fifty-fifty chance of working, would you kill them if that was the only way to stop them from pressing it?

To answer your question, I'm unsure if I would kill the button-pushing sociopath, but note that advocating killing him merely means accept a 2x decreased value of his life. Still far and away from the 2-3 OOM factor I've been harping on.

Moreover, in the minds of most people, there's an enormous difference between someone pushing a button with a specific probability of killing someone purely for the thrill of killing someone with a magic button and a drunkard throwing a punch at someone he views as disrespecting him. So even if you believe our button-pushing sociopath's life has 0 value, I don't know why you would infer the punch-throwing drunkard's life has no value. That's an enormous jump so, no, we have not "solved the problem" with your thought experiment - you've simply replaced the hard problem (is it acceptable to shoot drunks who punch people) with an easy problem (is it acceptable to shoot sociopaths who push magic buttons that kill people), all while refusing to actually grapple with the fact that you advocate cutting 10 years of life from someone in expectation because of one dumb drunk decision at a bar.

So, must we still treat attackers equally to victims?

No? You seem to think I am a blind utilitarian calculator. I'm not. But when utilitarianism says the costs outweigh the benefits by 10ish QALYs to ~0 QALYs and the benefit is a sense of fairness/justice in a brawl in a bar some random night... well, that seems like a pretty easy question for me to answer.

It seems silly to discount someone's life by 100x merely because the threw an unprovoked fist some night. It seems silly to think such a policy change would reduce fist fights by 2-3 OOM. It seems silly that fairness in a bar fight weighs more than 10 years of human life.

Please don't imply I prefer a world with more fist fights, when I obviously don't.

What's so obvious about this? You're arguing for a world with less deterrence for unprovoked physical assault and starting fist-fights. You want to make this activity less risky and less dangerous, and the obvious conclusion from that is that you actually do want a world with more fist-fights. What exactly is your position if you're not arguing for a world with more fist fights and unprovoked assaults as opposed to a world with less of these but more self-defence killings? That's a position that one can agree or disagree with, but "I want to make it easier to assault people and start fist fights and reduce the negative consequences of doing so, but I don't want more fist-fights to happen" really isn't.

I've been arguing this entire time that I don't think the trade-off of marginally fewer fist fights is worth the trade-off of more "self-defence" killings. This does NOT imply that I prefer a world with more fist fights ceteris paribus.

As an example: wearing seatbelts probably cause people to have more car accidents via risk compensation. Me supporting people wearing seatbelts does not imply I want more car accidents.

Please don't imply I prefer a world with more fist fights, when I obviously don't.

I didn't intend to imply you did; I apologize if it came off that way.

note that advocating killing him merely means accept a 2x decreased value of his life. Still far and away from the 2-3 OOM factor I've been harping on.

That was the response I expected, which is why I continued with:

What if it only had a 0.1% chance of working? We're now talking about multiple orders of magnitude, right?

So before you complain about the mote in my eye:

all while refusing to actually grapple

Undelete that and all the other outstanding questions; there's a beam in yours.

My position is that there's a level of unjustified lethal force, perhaps on the order of p=1-in-1000 risk, such that a victim reducing even similarly minimal subsequent risk is worth perhaps a q=1-in-10 risk of lethality against the aggressor. I agree that 2OOM is a high ratio. I admit it might be morally too high, or (see the split thread) it might be factually too low to apply to a beating vs a gun, or perhaps both. But I think "some ratio exists, it might even be as high as 100, and the more avoidable the aggression is the higher the ratio should be" is a more philosophically defensible position than deleting attempts to clarify a position. Fists kill people; the idea that a gun is qualitatively rather than quantitatively different is just philosophy-via-rounding-error.

to ~0 QALYs

Yup, there's the rounding error: (x-xtrue)/xtrue = 100%. Even the FP8 people manage to keep some operations under 10%.

So, how high a percentage of the time would such attacks have to kill people before you'd stop rounding to zero? Or conversely, how low a percentage of the time would the response have to be lethal before you started? Do brass knuckles count? That bike-lock-swinging guy from protest season? A protruding car key? Maybe it's all doomed to degenerate into hunches and culture clashes, but "don't suddenly attack people" seems so much easier to turn into a bright line rule than "you can attack them, a little lethally, and they can attack you, but nobody start doing it too too lethally, if you get me".

a drunkard

This is a good point. I hinted at "22 year olds are just dumb" as a reason to be wary of excessively punishing their mistakes; there but for the grace of God and all that. "Drunk people are just dumb" might not be quite as strong a reason, since here I suspect "if you're going to be violently dumb when drunk, teetotal" is the dead-body-minimizing solution, but maybe "drunk and 22" brings that solution out of reach.

you advocate cutting 10 years of life from someone in expectation because of one dumb drunk decision at a bar.

Doesn't nearly everybody? Suppose the killer in this case had been pissed off enough to brandish and aim his gun before even being provoked by an attack? It would be self-defense to kill him first, no? Would we want to forbid that because it would be cutting off his life from one dumb drunk decision? And there are thousands of drunk drivers (and thousands of their victims) who die each year in the US; not individually so high in expectation but boy do the numbers add up fast. The laws of physics themselves frequently apply the death penalty to people who make one dumb drunk decision at a bar, and we don't even bother to try to suspend the sentence with breathalyzer tests at the bar parking lot exits.

That was the response I expected, which is why I continued with:

What if it only had a 0.1% chance of working? We're now talking about multiple orders of magnitude, right?

Which I addressed with

there's an enormous difference between someone pushing a button with a specific probability of killing someone purely for the thrill of killing someone with a magic button and a drunkard throwing a punch at someone he views as disrespecting him. So even if you believe our button-pushing sociopath's life has 0 value, I don't know why you would infer the punch-throwing drunkard's life has no value...

You ignoring me grappling with an issue ≠ me not grappling with the issue. Motes and beams, indeed.

My position is that there's a level of unjustified lethal force, perhaps on the order of p=1-in-1000 risk, such that a victim reducing even similarly minimal subsequent risk is worth perhaps a q=1-in-10 risk of lethality against the aggressor....

Yes, I understand that, and you based this on your thought experiment of a sociopath with a magic button, which I addressed and rejected (see above).

I think "some ratio exists, it might even be as high as 100, and the more avoidable the aggression is the higher the ratio should be" is a more philosophically defensible position than deleting attempts to clarify a position. Fists kill people; the idea that a gun is qualitatively rather than quantitatively different is just philosophy-via-rounding-error.

to 0 QALYs

Would you have preferred 0.1 QALYs? I admit I feel like that is quibbling. Just replace my "0" with "0.1" and literally everything I say continues to follow through. The point is that the consequences of "don't escalate to guns" are far better than "do escalate to guns". Since the consequences are enormously better (e.g. 10 years of human life), I expect an argument for why escalation is commendable (or should be legal) to offer something of similar value. This "rounding" is not central to my argument in the least.

So, how high a percentage of the time would such attacks have to kill people before you'd stop rounding to zero? Or conversely, how low a percentage of the time would the response have to be lethal before you started?

I don't have a specific numerical answer, but I don't need one, because the answer is definitely not 2-3 OOM.

but "don't suddenly attack people" seems so much easier to turn into a bright line rule than "you can attack them, a little lethally, and they can attack you, but nobody start doing it too too lethally, if you get me".

How about just "try running away before shooting"? But, I don't concede that a brighter line outweighs the expected loss of life.

"if you're going to be violently dumb when drunk, teetotal" is the dead-body-minimizing solution

Agreed, but alas the framing of this conversation isn't what to do if you are omnipotent, but what actions / laws we should advocate for.

Doesn't nearly everybody? Suppose the killer in this case had been pissed off enough to brandish and aim his gun before even being provoked by an attack? It would be self-defense to kill him first, no? Would we want to forbid that because it would be cutting off his life from one dumb drunk decision?

Again, there is a gradient here. Most things in life are on a gradient. We can't just ignore the gradient, because it makes decision-making simpler.

Ignoring all the bits here and there, let me give you my own thought experiment that I think illuminates my intuition:

Suppose you have two sons: Bob and Dan. A genie comes before you and say

Bob got drunk and punched someone; Dan got drunk and got punched. You can choose one of two futures for your sons:

(1) Bob got shot by the guy he punched. Dan shot the guy he punched.

(2) Bob did not get shot by the guy he punched. Dan did not shoot the guy he punched.

Which would you wish for? Is Dan's honor/fairness/safety-from-fists more important to you than Bob getting shot? [Edit: Which society would you want children to grow up in? ]

You ignoring me grappling with an issue ≠ me not grappling with the issue.

My fault here was not ignoring "Still far and away from the 2-3 OOM factor I've been harping on." That seemed to imply that you had just skimmed past the 2-3-OOM-factor case, that your "specific probability" paragraph was still just referring to the previous case. A straight "no, this time I'm definitely just crossing my fingers for Suzie" (or even "probably no but I'm still unsure") to the latter case would have been clearer.

Motes and beams, indeed.

Indeed! There's still several unanswered questions in this thread I'd originally been hoping to hear your answers to. Even if the answers were all just "I'm unsure"; it would have been a step up from just dropping them. The vehemency with which you were certain that 2-3OOM is excessive punishment made me assume that you had a more precise moral code than my flippant speculations, one which would thus have wider applicability. If your answer is just "the ratio is below 100 and maybe below 2 but I can't get any closer than that" then that'd be terse and honest and it might be correct, but it's also as wide a range of uncertainty as I've got and so it's much less educational than I'd hoped. This would have been an incredibly widely relevant sort of moral rule if it could be pinned down more clearly.

In what equivalent sense am I refusing to grapple with any issues? Was there a question or ten I missed answering? Was any of my own uncertainty underspecified to any greater extent than your range?

My primary concern at the start of this wasn't that I hadn't noticed

there is a gradient here

... because I was pointing out the gradient here! The post I replied to mocked the idea that a punch could be as scary as lethal force, so I pointed out that punches are frequently lethal force. Maybe they're not lethal enough to treat as lethal force, since we have to draw a line somewhere, but talking as if we've found bright-line categories by drawing a line in between "zero" and "positive" is just a way of evading the fact that it makes us much less comfortable to have to draw a line through a gradient in between some x and 1.001 x.

How about just "try running away before shooting"?

In this particular case? Prosecutors say the deceased was "tussling" with the shooter's friend when the shot was taken. That probably makes the shoot even stupider but it also probably morally precludes the shooter just running away.

Very good advice in most similar cases, though, I'm sure. Hell, even in cases where the shooter can't run away it's probably often worth it to try; e.g. the first thing that made me suspect Rittenhouse was being misdescribed was the video of him trying his best to disengage before defending. Accepting an increased risk of your own death in an attempt to reduce that of your assailants can be a noble thing to do even when supererogatory.

Which would you wish for?

This is a very good thought experiment; I think it clarifies my moral intuition much better. Imagining someone I care about rather than myself does make the "just don't start shit" option seem too much less certain, so in the drunken-bar-fight case I'm hoping for Bob to remain unshot even if Dan got beaten because of those norms, even after I try to correct the implicit one-to-one ratio in your version of the thought experiment to something more realistic.

But as you originally posited, I don't think it's the lethality ratio that's motivating me here. If we change the scenario to something where the lethality is of the same magnitude but the root cause is pure sociopathy rather than pure drunken stupidity, I'm then okay taking the other tradeoff. Suppose Bob played "the knockout game" on someone? A punch is still just a punch, and if he gets shot because of it I'm going to be distraught, but I'd also be thankful that the "game" stopped and it's safe to walk down the street again, and I'm going to blame my awful son and my awful parenting, not the shooter. Conversely, with lethality increased but the root cause still just impaired stupidity, I'm hard pressed to morally criticize. If either Bob's victim or Dan (or Cranston) was drunk or punch-drunk and took a shot, not because it was a good shoot but because he had no idea what was going on and couldn't distinguish "fistfight that ends in bruises" from "attacker out for life and limb", I'm not going to be too upset with the shooter for being mistaken, and even if my equanimity just means I regret us having to put him away for manslaughter I'm certainly going to think further escalation is excessive. There's a reason why "26 seconds" was a headline-grabbing claim in this Cranston case; that's not even as much time as it takes to write a brief comment here, but every extra second decreases the odds that the shooter thought defense was a necessity rather than an excuse.

You're also ignoring the distinction between different dead bodies. Why?

Because when we're weighing pros and cons and you discussion partner ignores a 2-3 OOM factor, perseverating on a dramatically less important factor is not helpful.

Whether the death happens to a victim or a perpetrator is not "less important". It's more important than just about everything else relevant to the situation.

But when utilitarianism says the costs outweigh the benefits by 10ish QALYs to ~0 QALYs

Only if utilitarianism doesn't distinguish between QALYs for a perpetrator and a victim. Also, using QALYs here at all produces bizarre results because it becomes much less bad to kill an older perpetrator than a younger one.

all while refusing to actually grapple with the fact that you advocate cutting 10 years of life from someone in expectation because of one dumb drunk decision at a bar.

Tossing a punch at someone is an attempt to kill, or a reckless act that may kill, and should be treated as such.

Whether the death happens to a victim or a perpetrator is not "less important". It's more important than just about everything else relevant to the situation.

You've made an assertion. Not an argument.

If I had two sons, and one son got drunk and punched someone at a bar while another got drunk and was punched by someone at a bar. I would not want to live in a world where the former was killed and the latter killed their assaulter. I'd much rather live in the alternative world where no one died. Which would you rather live in?

Also, using QALYs here at all produces bizarre results because it becomes much less bad to kill an older perpetrator than a younger one.

Again, I am not a blind utilitarian calculator. It is a model.

Tossing a punch at someone is an attempt to kill, or a reckless act that may kill, and should be treated as such

This is black-and-white thinking. There are gradations here that you are ignoring, because they are inconvenient to you. Those gradations are central to my argument, so I'm not sure how I'm supposed to respond here.

If I had two sons, and one son got drunk and punched someone at a bar while another got drunk and was punched by someone at a bar. I would not want to live in a world where the former was killed and the latter killed their assaulter. I'd much rather live in the alternative world where no one died. Which would you rather live in?

This argument proves too much. If most people had a son and their son tried to kill someone, they would prefer that the son not be killed in self-defense at all. If you're taking this argument seriously, it doesn't actually matter how high the chance of death from the lethal attack is, killing in self-defense is wrong, period.

Also, you should consider it from behind the veil of ignorance (not the actual version of veil of ignorance, the popular version): If A is lethally attacking B and you don't know whether A or B is your son, would you prefer that B be able to kill A in self-defense even if the lethality isn't too high? I would, and I think most people would.

you should consider it from behind the veil of ignorance

I agree.

If Man A punched Man B and I knew one of them was my son but not which, I would pray to every god under the sun that B didn't shoot at A.

Why? Remember, we're assuming self-defense. If B shoots A and A is your son, your son is a murderer who was shot in self-defense. If B doesn't shoot A and B is your son, then your son is a murder victim, with some probability. Surely you'd be more concerned for your son's survival if he's innocent than if he's a murderer, so if you don't know whether he's A or B, you'd prefer the scenarion where B shoots.

Unless you're saying that you don't want B to shoot A because your only concern is reducing the chance of death, and it doesn't matter who started it. Then this proves too much and implies that you oppose lethal self-defense, period. Do you?

If B shoots A and A is your son, your son is a murderer who was shot in self-defense.

No? He was a drunkard who punched someone and was killed. Not a murderer.

If B doesn't shoot A and B is your son, then your son is a murder victim, with some probability.

"with some probability" is don't a lot of work there.

Unless you're saying that you don't want B to shoot A because your only concern is reducing the chance of death, and it doesn't matter who started it

It matters, but not as much as my son stay alive.

Then this proves too much and implies that you oppose lethal self-defense, period. Do you?

It does matter, but not nearly as much imo as it does to you.

If a unhinged man is holding a dozen people hostage with a gun, take him out if you can. I'd support this even if there were a 1-in-13 chance the hostage-taker was my son. If a psychotic man has a knife and is charging you, and you can't get away, shoot him.

If one man sucker punches another in public, don't shoot. I'd support this even if there were a 1-in-2 chance the punched man was my son.

There are scenarios where there are degrees of uncertainty regarding the correct action - parameters that influence this include

  • who started it

  • how much effort was made to escape

  • how much each party escalated prior

  • discrepancies in overall strength of the parties

  • presence of peers

  • distance from security/police

  • etc

A lethal confrontation is inherently a situation where you have no time to make a considered, reasoned, conclusion about exactly what actions are appropriate in response.

Requiring a balancing test is essentially saying "either no self-defense at all, or take the risk of going to jail". I find it unacceptable to judge people in a sudden lethal confrontation based on factors that no victim could actually take into account when they are thrust into a lethal confrontation.

If I had two sons, and one son got drunk and punched someone at a bar while another got drunk and was punched by someone at a bar. I would not want to live in a world where the former was killed and the latter killed their assaulter. I'd much rather live in the alternative world where no one died. Which would you rather live in?

I think this is an instance of causal decision theory in the wild, in that you're holding the punch stable when there's no reason to expect that to be the case. What if it being "the sort of world where people who throw punches are killed" means that instead you get to pick between the world where your sons punch and are punched, and the world where nobody is even punched? Then the question would be to what extent punch-kill actually allows acausal flow, right? Ie. we may imagine a world where some people just, out of the blue, are struck by the urge to punch and otherwise-agentically seek out a target to punch. In that case, the kill-branch obviously would only worsen the situation. So the question comes down to if the punch urge is such that the kill branch can successfully shift the incentives enough to suppress the punch branch enough to make up for the QALY loss.

Because at the end of the day, we'd at least somewhat prefer that the least people die. Right?

I agree with all of that. Personally, I think the impact of right-to-shoot on number-of-fist-fights would be very small, because I don't think most fist-fights are based on a rational weighing of pros and cons, which is why I didn't center it in the thought experiment. If you'd prefer, try this one:

You have three sons: Bob, Dan, Frank, and Ivan. They go out to bars and get drunk.

A genie comes up to you and tells you

  1. Bob punched someone.

  2. Dan got punched.

You can choose one of two futures for your wish

  1. Bob got shot. Dan shot his assaulter. Nothing happens to Frank or Ivan.

  2. Bob was not shot. Dan did not shoot his assaulter. Frank also punched someone (not shot) and Ivan was also punched (didn't shoot).

There, now the thought experiment bakes in an assumption that letting-people-shoot reduces fist-fights by 50%. As their parent, which would you wish for? I know what I would.

I think this crucially depends on the death rates from punching vs shoot-to-fist ratio. Also I don't think fistfights are rational, but getting into a situation where a fistfight may ensue is absolutely rational. If you look at for instance duels, IMO a society where getting shot is at risk can develop alternate ways of mediating the sorts of situations that otherwise become fistfights. This is becoming really hard to model - but I don't think that guns are limited to having a 50% reduction on fistfights. If they were, they'd probably be a bad trade on utilitarian grounds alone, though there may still be other cases for them.

I think this crucially depends on the death rates from punching vs shoot-to-fist ratio... I don't think that guns are limited to having a 50% reduction on fistfights

Agreed, and based on the evidence this seems like a 2-3 order-of-magnitude difference, which is why I've been arguing its crazy to advocate for shooting. To argue otherwise on utilitarian grounds requires claiming that for every 1% decrease in shooting-people-who-throw-punches, the number of punches throw grows by 100-1000%, which seems patently absurd.

And we can modify the thought experiment: your extended family of ~50 people go to a bar and drink. Would you prefer they all come armed with a willingness to escalate a punch to a shot? I wouldn't. I have a hard time believing many people would.

Once someone actually cares about the people involved, it seem clear that they are much less gung-ho (pun intended).