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Notes -
I lucked into some more old computer hardware recently. Saw a guy selling a Phenom II X4 and an Athlon X2, both with motherboard and ram for $20. Went to go pick it up, and he decided he didn't need the money after all. Threw in a PCIe Geforce 6600, and some random network cards too.
Lately I decommissioned my AM2/Athlon X2 machine because the motherboard needed recapping. I'd long been thinking of building a rig targeting 2008+, or about where my Athlon 64/Geforce 7800 starts to tap out, and that Phenom II system seems like a good platform. Grabbed a Geforce 470 GTX local, and now I'm just waiting on the PSU to finally arrive here. Because I don't trust used PSUs.
Both guys asked me what I even do with these old parts, and when I told them games, they were incredibly curious. One guy seemed a little older than me? It gets hard to tell approaching middle age because some people take care of themselves, and others age really poorly. But one of them was practically a kid, in his early 20's maybe, selling old parts his step dad didn't need anymore. When I mentioned I used old CRT monitors, he just gave me a blank stare. Had never even heard of them.
I've been thinking about the games I own which are good candidates for this Phenom II system. The problem I keep running into is that even most physical versions of games in that era have online activation requirements. Bioshock won't even install anymore. Most EA games like Spore, The Sims 3 or Dead Space have online activation which may or may not work any longer. The physical version of Call of Duty 4 has a form of disc based DRM that won't work on any version of Windows after Vista SP1. My disc for Rage is just a Steam key and install package. GOG has a lot of these games with the DRM stripped out, god bless them. But it's frustrating that even the disc I own will no longer work.
What's worse, you look at the Gamerankings for 2007-2017 or so, and for the few years I really exhaustively checked, only half the top 10 games could be played on an offline, era appropriate system. The rest were either MMOs or have online activation requirements which may or may not still be able to phone home. I mean, just looking at 2010, StarCraft II, World of WarCraft: Cataclysm, Civilization V, Borderlands: The Secret Armory of General Knoxx and Need for Speed: Hot Pursuit, to this day, have online DRM. Bioshock 2 would be playable only because GOG later released a DRM free version. Still playable today would be Mass Effect 2 (maybe), Super Meat Boy, Battlefield: Bad Company 2 (maybe) and Monkey Island 2: Special Edition.
2011 was even worse with Portal 2, Skyrim, Total War: Shogun 2, FIFA 12, Battlefield 3 and Assassin's Creed: Brotherhood all have online DRM to this day. Only Limbo had none. GOG freed Batman: Arkham City and Deus Ex: Human Revolution. Contemporary 2011 versions of Minecraft I'm unsure about.
I guess what I'm getting at is that pirates are doing the lords work.
There's a pretty sizable community of Golden Age Minecraft players, and while it varies when that age actually falls depending on who you talk to (Rotarycraft and Thaumcraft fans usually say r1.7!), most of the reddit community tends to emphasize b1.7.3 (June 2011) or r1.2.5 (April 2012) are two of the most common ones. AtLauncher does recent stuff and legacy versions pretty well, but there are also legacy-specific installers. Zontargs was pretty heavily into it, if he's still floating around.
Well, I'm unsure not about it being playable, I know it is. It's whether it's playable offline on a legacy system. I forget when Minecraft strongly implemented an account requirement, and furthermore, what account has changed since 2011. First it was a Minecraft account, then a Mojang account, then a Microsoft account. Will a modern launcher that authenticates with the correct account work on 2010 hardware and Vista?
Ah, that's fair. The big problem is usually less than authentication side, and more fighting with finding the right Java version. Go too early and you don't have TLS 1.2+ support, go too late and it'll do a version check during Java install and be a pain in the ass (or worse, depend on SSE instructions you may no longer have). But people have done it!
Newer Minecraft versions (1.17+) require more recent versions of Java that have stricter version checks; there are some workarounds but they're incredibly inelegant. But I don't think that's what you're trying to do.
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