I just beat the game. Depending on when you acquired some of your companions you might be locked into a class-path that isn't intuitive.
I respec'd Karlath and Shadowheart, eventually running the following party
Main Character: Gale: Evocation Wizard
Shadowheart: Life Cleric
Astarion: Assassin Rogue
Karlach: Berserker Barbarian
It's not complicated, but it gets the job done and lets you experience the game for the first time so that you can have fun making weird party compositions for your next run after you feel like you've got a strong handle on the game and know what to expect. Karlach is an HP tank that eventually becomes a khorne-tier murder berseker, Astarion does regular sneak attack damage, Shadowheart eventually becomes an high AC heal tank, and Gale give you the CC & sheer damage you need. Fireball solves everything.
Fought every battle normally and had a great time. With one exception. The True Soul Nere fight. Save scum. plant barrels. do whatever you have to do. That fight was an absolute nightmare and you can get screwed on spell slots due to its time restricted constraint.
A few people have said things to the effect of the game turns into a bit of a buggy mess in act 3, with the illusions of choice falling away and the devs' politics becoming more intrusive? Can you confirm/deny, without any spoilers? I'm not sure if I should hold off on playing more of the game until major patches arrive.
Act 3 is absolutely the weakest act (although it also had my favorite Boss). I did not encounter any bugs but there are so many parts of the narrative being kept track of that Act 3 is where something would show up. I've heard of bugs showing up regarding Oathbreaking Paladins in Act 3, but i never had one.
If you've already sunk your teeth into the game into Act 2 then it's worth it to see it through to the end.
My biggest complaint with Act 3 isn't the devs politics but rather that there are so many plot threads that need tying up that the Act doesn't have a strong "Do X then Y then Z" narrative structure. Instead it feels much more like going down the checklist of plot points that need to be wrapped up. A bit of a "wait remind me who this is?" issue.
The best part of Act 3 is that you really get to feel like your party has come into it's own. Everyone is levelled up. End game equipment starts coming into play. You feel like everything you've been building towards has really come into it's own and you can bask in the fruits of your labors.
But the game really simply isn't balanced at that level 12 and the solution of 'add more enemies' tends to make some combats a slog.
It's a Larian CRPG so the illusion of choice is precisely that. Most conversations are more about the tone/flavour of how you respond than an actual diverging choice. But there are still real choices in how you want to approach the ending and i'm satisfied with the path I took for (in my eyes) a maximum Good ending.
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I just beat the game. Depending on when you acquired some of your companions you might be locked into a class-path that isn't intuitive.
I respec'd Karlath and Shadowheart, eventually running the following party Main Character: Gale: Evocation Wizard Shadowheart: Life Cleric Astarion: Assassin Rogue Karlach: Berserker Barbarian
It's not complicated, but it gets the job done and lets you experience the game for the first time so that you can have fun making weird party compositions for your next run after you feel like you've got a strong handle on the game and know what to expect. Karlach is an HP tank that eventually becomes a khorne-tier murder berseker, Astarion does regular sneak attack damage, Shadowheart eventually becomes an high AC heal tank, and Gale give you the CC & sheer damage you need. Fireball solves everything.
Fought every battle normally and had a great time. With one exception. The True Soul Nere fight. Save scum. plant barrels. do whatever you have to do. That fight was an absolute nightmare and you can get screwed on spell slots due to its time restricted constraint.
A few people have said things to the effect of the game turns into a bit of a buggy mess in act 3, with the illusions of choice falling away and the devs' politics becoming more intrusive? Can you confirm/deny, without any spoilers? I'm not sure if I should hold off on playing more of the game until major patches arrive.
Act 3 is absolutely the weakest act (although it also had my favorite Boss). I did not encounter any bugs but there are so many parts of the narrative being kept track of that Act 3 is where something would show up. I've heard of bugs showing up regarding Oathbreaking Paladins in Act 3, but i never had one.
If you've already sunk your teeth into the game into Act 2 then it's worth it to see it through to the end.
My biggest complaint with Act 3 isn't the devs politics but rather that there are so many plot threads that need tying up that the Act doesn't have a strong "Do X then Y then Z" narrative structure. Instead it feels much more like going down the checklist of plot points that need to be wrapped up. A bit of a "wait remind me who this is?" issue.
The best part of Act 3 is that you really get to feel like your party has come into it's own. Everyone is levelled up. End game equipment starts coming into play. You feel like everything you've been building towards has really come into it's own and you can bask in the fruits of your labors. But the game really simply isn't balanced at that level 12 and the solution of 'add more enemies' tends to make some combats a slog.
It's a Larian CRPG so the illusion of choice is precisely that. Most conversations are more about the tone/flavour of how you respond than an actual diverging choice. But there are still real choices in how you want to approach the ending and i'm satisfied with the path I took for (in my eyes) a maximum Good ending.
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Alright. I'll keep playing. :)
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