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Small-Scale Question Sunday for September 18, 2022

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

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I think it's quite inevitable that when taken seriously games with more than 2 sides end up being more about politics than what the game is explicitly about (unless it is explicitly about politics). Even without throwing the game, any action or inaction can affect the balance between the top players.

The options are finding a gaming group that won't make casual games about politics, one that enjoys the politics, or playing games with 2 sides.

Pretty much the only games I can think of that people play seriously (read: professionally) with more than 2 sides are gambling games like poker and mahjong. And I'm fairly sure they are rife with collusion scandals.

There are natural and unnatural game politics. Example: SSBU (online). It's a fighting game that is most often matched as a 1v1, but occasionally puts players in 3-way 1v1v1s.

Now, the natural politics that happen in a 3-way (IMO) is that all participants begin by attacking each other equally. If player A gets too far ahead, B and C focus attacks more on them to pull A back down to their level. If player C drops too far behind, A and B avoid trying to "finish them off", since either A or B spending time attacking C leave themselves open for the other to attack them in return and take the lead. As a result, 3 evenly matched players usually end up with a close finish where anyone could win. Exciting!

... except this rarely happens. In actual play, A and B immediately begin the match by signaling that they want to form an alliance against C. A and B then easily double-team C until C is eliminated, then finish the match as a 1v1. I consider this much less exciting than the alternative, but dynamics demand that players play this way, because if they refuse to ally and the other player does ally, they become C, and lose.

I consider the first situation to be natural, because the politics are dictated by the flow of the game. The second is unnatural because players are plotting on a social level with each other before the game begins.

While I sympathize with this making the game worse, I don't see how you come to the conclusion that the platonic ideal of competitiveness is the natural one, and the one that actual humans consistently gravitate to without verbal communication is the unnatural one.