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Friday Fun Thread for March 8, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I started playing Rogue Trader this week, as I'm on vacation. For some reason people call it a CRPG, but it's as much an RPG as Final Fantasy Tactics or Paradise Cracked were: it's just a fight after a fight after a fight. I hope it gets better in Act 2, I really miss a proper hub with factions and quests that don't always require you to murder everyone.

I am enjoying it more than BG3, though. Still lots of "why would I ever pick that" abilities, but there are enough abilities that turn everyone into a murder machine. Except the Sister of Battle, whose bolter is laughably weak and won't shoot straight.

I'm currently playing BTA3062, a full overhaul mod for Battletech. It's also in the full murderhobo tradition of games, but ultimately these usually keep my interest longer than story-based games. I liked Cyberpunk 2077's atmosphere quite a lot and it has plenty of interesting characters and sidequests, but in terms of gameplay it's utterly trivial, so in raw hours I have less than BTA on it. More extreme was Disco Elysium, it was fun for a single playthrough (which for DE is very short to boot), but once I get what it's attempting to say it's not really that interesting anymore. In CP2077 even just wandering the city is surprisingly fun though. I was for example very impressed when I stumbled over a museum to a tragic past event by pure accident, it was well made and afaik you would never find it if you just followed the main and larger side quests.

On BTA itself, it's fun, and both the mech bay and the tactics are significantly enhanced. But it also didn't even attempt to fix the issues with the base game, such as an atrocious AI and a really slow and buggy engine. Nevertheless I spend hours over hours designing my team, such as the perfect light mech scout, or heavy mech artillery platform, or a medium mech generalist/brawler, etc. and blowing up teams that on paper are far stronger than me through a strong, consistent tactic with a team deliberately designed for that purpose is very satisfying. Also, the game has enough of an element of getting random stuff that you have to make work so that it stays somewhat fresh.

More extreme was Disco Elysium, it was fun for a single playthrough (which for DE is very short to boot), but once I get what it's attempting to say it's not really that interesting anymore.

I didn't even make it through one. I was so annoyed by being punished for being a nationalist when every other ideology can be taken to a comical, murderous extreme while giving bonuses was too annoying to me.

I couldn't make it thru one playthrough either, but not because of whatever ideologies it was trying to sell. It was just the uninteresting, unlikeable characters that gave me no investment in figuring out the murder. I found the setting very boring, too, so exploring the area and meeting its various inhabitants and witnesses was just a drag. I can only imagine how bad the writing must've gotten later on as the story developed and the characters had time to breathe, because the writing started off very stilted and unnatural and only seemed to get worse as I kept playing. Shame, since the RPG system for investigation/interrogation/other detective work seemed pretty neat.