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Culture War Roundup for the week of March 11, 2024

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You made this point the last time, and just like last time, it's still wrong on multiple facets. I'd like you to list what games you think clear the standard of "good writing," because when I think of games lauded for their story or writing, I can think of a fairly deep list, and that's mostly limiting myself to computer games (Half-Life, Deus Ex, the "Shock" games, Myst, Command & Conquer, Ultima, Spec Ops: the Line, Max Payne...)

Your post also seems to discount the large number of impactful Japanese games, a number of which I'd imagine are lauded because their storytelling or writing struck a particular chord with people (Metal Gear, Zelda, Final Fantasy, Chrono Trigger, Earthbound, most any FromSoft game from like Armored Core 4 to today).

I feel like responders to 2rafa's post would have benefitted from defining what it is "good writing" means to them. Whenever conversations start about writing quality it seems like every person takes their own idea into it without explaining what that is.

Is good writing the overall feel of the narrative to you? Is it the plot itself? The prose, the dialogue, the characterization, the worldbuilding?

If I think of a great video game narrative, I tend to think of games that do something interesting with the medium, something like the adventure game 999. However, I wouldn't describe 999 as having good writing - the plot and dialogue are merely ok, it's how it utilizes the medium to deliver everything that makes it shine.

Similarly, some games basically abandon "writing" altogether; someone below mentioned Ico, and Ueda's games always opt for very minimalist stories, which is something you can get away with in a game but not in other mediums. However, simply opting out of writing shouldn't be called "good writing" even if it produces a very good game.

Meanwhile, titles like Deus Ex and Metal Gear Solid have very interesting plots and worlds, but the prose and dialogue are distinctly sub-par. I think this is what 2rafa means when they say the writing is bad.

Of course, both titles offer a lot to discuss in that regard. For example, how much of their experiences are defined by the technology of the time? Infamous lines like "What a shame" and "A bomb!" in Deus Ex might work a lot better with modern animations and voice acting. On the other hand, Kojima's 4th wall breaking was bold at the time but would be passé if done now. Plus, if they weren't very good games in other aspects, would anyone remember them?

I can’t take seriously someone who thinks that Kojima’s writing is good. Cult classic in a weird, schizo, Japanese man has fever dream based on American popular media and current affairs type way, maybe, but good? Deus Ex’s writing is OK, the reboots are better and less hackneyed (and I think Mary DeMarle is one of the best game writers), but it still doesn’t reach network TV level, let alone beyond. Spec Ops does something interesting with narrative, the moment to moment dialogue is rarely impressive but I do really like it as a narrative experience and I’d say it’s on the list.

Writing doesn’t have to be good to strike a chord with people. Harry Potter struck a chord with many people even though Rowling isn’t a great writer (she’s not a bad one either). Sitcoms like Friends strike a chord with many people even though the writers frequently phone it in. Characters, their vibe, parasocial relationships with them, these are all big reasons why people find themselves drawn to very long stories (which a sitcom in syndication is, to some extent) like Dragon Age, Baldur’s Gate, Persona, I’ve met people deeply invested in World of Warcraft’s ongoing story lol. But that doesn’t make it good.