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Notes -
Video Game Thread
Often happens anyways. Share what you have been playing.
For me I've been hooked on Nightingale recently. A survival crafting game. Their twist on the genre is to have different "realms" or maps where you can explore and collect stuff. The realms can be upgraded to be more difficult and thus provide more resources.
The game feels like a bit of a slog at times, but that is also what I was sorta looking for. A game I could play semi-mindlessly while listening to podcasts. The main frustration has not been gameplay, but a developer decision to make the game always online. Most of the bugs I have encountered are server related. Which is an extreme frustration since I'm basically playing the game like its singleplayer. I am confused why they made the server requirement a thing at all. It just seems like extra crap to maintain.
I'm back to Factorio with some of my friends. We're trying to get a Space Exploration run off the ground. Been trying to use LTN and a city block layout to simplify trains but they've been hesitant.
Beyond All Reason has been fun, as it's like a modern incarnation of Supreme Commander which is one of the best RTS games ever made. It was the only one to really grasp that RTS's should be about base-building and broad strategic moves, not heavy micromanagement like AoE2 or SC2.
I've been trying to play Steins;Gate solo since people have kept recommending it to me, although I just can't seem to get into anime that much
Rimworld is coming out with a new DLC soon. I'm looking forward to losing another hundred hours, although I'm not looking forward to the mod conflicts that will inevitably arise.
Europa Universalis 5 was basically just announced. I haven't played EU4 in a year or so, but it's one of my favorite games of all time so hopefully that is good.
I hope they will avoid the terrible modifier stacking meta that EU4 ended up with.
I enjoy stacking modifiers. The problem with EU4 modifiers (from ideas and government reforms) is that they're all unalloyed positives. Every country feels the same Risk blob by 1500. It would be interesting if, like in real life, the decision to focus one aspect of national power hurt other aspects. IRL Russia chose Religious and Aristocratic and ended up technologically backward. IRL Britain chose Trade and Expansion and ended up with manpower of a small continental duchy. They had to either adjust their strategy for their strengths and weaknesses, or try painful reforms to adapt to the shifting meta.
In EU4, both countries end up super rich with all technologies unlocked and super powerful militaries. Just like every other successful country on the map.
MEIOU3 is a total overhaul, possibly more feature rich than EU5 will ever be - it adds pops, simulated economy, and a lengthy, painful process of reform from feudal to modern bureaucratic state. A small but modernized, urbanized country with rich and educated plebs will demolish a country like Poland - strong early, but held back by the powerful nobility, naturally falling behind as game progresses.
The mod is still rough, held back horribly by the UI limitations, has a steep learning curve and demands patience, but I 100% recommend it for all EU4 players.
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