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Culture War Roundup for the week of April 15, 2024

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Good points. I think we need to differentiate between two groups:

  • The tinkered-together video games of back when and the more creative indie games of today.
  • The almost mass-produced AAA titles and derivative indie games of today.

The kind of mature industry that can churn out one Total War game per year, and a Modern Warfare every two years, and two Superhero games per year, and another Hero Shooter or Current-Thing-Clone so often they all just blend together...didn't exist in 2000. And didn't reach or cater to the same size and type of audience. Very very obviously the writing of the second group will be of a completely different nature than that of the first.

The kind of mature industry that can churn out one Total War game per year, and a Modern Warfare every two years, and two Superhero games per year, and another Hero Shooter or Current-Thing-Clone so often they all just blend together...didn't exist in 2000.

Both Sierra Entertainment and Lucasarts Games produced new games more or less yearly in the late 80s and early 90s. The difference is that many are considered all time classics and often feature on best of all time lists.

Eg. Lucasarts made Maniac Mansion (1987), Zac McKracken and the Alien Mindbenders (1988), Indiana Jones and the Last Crusade (1989), Loom (1990), The Secret of Monkey Island (1990), Monkey Island 2 (1991), Indiana Jones and the Fate of Atlantis (1992), Star Wars: X-Wing (1993), Day of the Tentacle (1993), Sam & Max Hit the Road (1993), Star Wars: Tie Fighter (1994) and that list is leaving out a lot of other games from them.

Fair point, but I would maintain that there is still a significant difference in reach and intended audience between the big-name game companies of the 90s and those of the 2020s.