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Fun thought experiment. Would you use a sophisticated AI/VR headset if it did the following? (Pretend concerns of social judgment don’t apply)
Told you, at any given moment, the most realistically valuable thing for you to do, from when to eat and exercise, work or rest, stroll through nature or call a friend.
Rather then saying a simple “do this”, it shows you two clips of your probable future, one of more enjoyment and one of less, so that you saliently grasp the optimal choice and freely choose it.
Warns you against slips, mistakes, and poor habits by showing you a clip of the consequences in your life. When going for a bag of cookies it will briefly show you where that would lead you in VR reality. You may freely choose, but the presentation would be persuasive.
On any given work or hobby, it reminds you of your progress with figures and data, shows you everything you have gained as a result to enhance motivation.
Biometrically gauges your vigilance level and informs you when you are too stressfully alert or too relaxed.
When you are feeling down or defeated, it reminds you which of your actions have lead to that.
It may take on the voice and figure of an inspiring tutor for extra motivational salience.
Besides the use case for technology, this is interesting as a metaphor for the superego (or conscience, moral spirit, mindfulness, God, whatever). Everyone’s mind already attempts to do this, with varying degrees of consciousness, maturity, and accuracy. And we already use external tools to help us. Calendars, managerial accountability, peer ranking, reminders of positive experiences, and so on in dozens of ways. Prayer beads for counting one’s blessings (literally) have been independently invented across cultures. Even Video Games have seen an increase in the externalized superego with increasingly externalized measures of progress. The Quake free for all has transformed into the competitive grinding of Call of Duty with leaderboards, ranks, counts, milestones, calendars, etc. Same for running apps. So there appears to be linear progress in the externalization of the superego with AI plausibly perfecting our efforts. The future battle over mankind will be fought between the superego headsets and the id headsets.
From A Certain LiveJournal:
Scott wrote that well but I think he slants the reader’s perception of the device by describing it in biased language. It’s magical, it’s tucked away, the brain mass decreases (?). A story can be written with roughly the same plot except you have a human to guide you and answer questions. Would that still be a fearsome proposition, the existence of wise mentors and teachers and guides and parents? But they are doing the same thing: attempting to optimize your happiness based on what they know, in a given context.
A reply on that blog says that they wouldn’t use the device because they love the freedom of choice like in a good video game. But video games do not give you freedom of choice. They are designed by experts in fun mechanics to give you the right amount of guidance within a finite set of rewarding choices. It’s funny that his go-to example of loving freedom is actually loving a well-designed, consciously-created walled enclosure, in which intelligent designers have predetermined what choices you will make to give you the most satisfaction. Were we to imagine the development of a device that granted optimal happiness, it would have to include the enjoyment of picking, but that’s a trivial design problem to solve (do what video games do).
I’m tempted to say that humans do not actually like freedom ever, in any sense. They are misattributing what they like to the concept of freedom. They like the act of finding and choosing objects from a set of choices, but only with a predetermined set of mostly positive choices that lack real harm (as their prehistoric ancestors would do according to their tradition of eligible foods). They like the act of trying something and anticipating the result, but only in contexts where there is probable gain and no real harm. They like exploring novel spaces, but only when there are enjoyable things to find. These are all confined activities that lack freedom, and they are most satisfying when they have been designed for us.
If the mentor's first piece of advice is "stop listening to me" and then they proceed to run your life, that would be mighty sus.
Especially since in normal mentorship relationships you eventually get everything you can out of it and/or your mentor fucking dies and you become the mentor. In the story you are just following orders forever.
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