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Culture War Roundup for the week of September 23, 2024

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Below, in the discussion of Architectural philosophies, @Primaprimaprima provides an admirably concrete statement:

There's no cognitive dissonance because there's no evil here, anywhere.

Eisenman's buildings range from "fine" to "pretty darn cool" in my view. "...Architecture that similarly alludes to a deeper or alternate view of reality" in a Lovecraftian fashion is also cool. Rad, even. I want more of that. Sign me up. This isn't even some complex "well we have to understand the dialectical nature of suffering and how even negative emotions can be valuable" shit. This is just very straightforwardly an architect who makes cool buildings that he thinks are cool and other people think are cool. There's no malfeasance here, no shenanigans.

To me, your question sounds akin to someone saying "how exactly can you support Harry Potter books pushing Satanic propaganda on our children?" It's hard to provide an answer because I disagree with the entire framing.

If the framing is the issue, perhaps it would help to examine that framing from the ground up, as it were. Is there such a thing as "evil" architecture? Should we recognize this as a thing that exists?

Here are a half-dozen variations on the theme of "prison cell": 1 2 3 4 5 6

Considering the above six images:

  • would you expect that the ordering of the above images was random? If the ordering was not random, how would you describe the ordering principles?

  • What details of the environments seem emotionally salient to you? What colors, textures, contrasts, symmetries or asymmetries, rhythms, etc stand out?

  • This question is a bit awkward to phrase, so bear with me: If we ordered these images by the most prominent mental and emotional effects we expect them to induce on their occupants, would you expect the given order to change? What are the antipodes of the strongest gradient you recognize, and does that gradient require a re-ordering of the images to convey continuously?

  • Would the ranking change if you ordered them by which "looks cool"? For example, if you were picking prison cell designs for a movie set or a video game level, do you think the ordering would change? Note that we can actually make this question strictly empirical by looking at actual prison cells in actual movies and video games.

  • Would the ordering change if you ranked them by which you would rather be a prisoner in?

  • Would the order change if you ranked them by which you would rather actual convicts be housed in?

  • Suppose a person prefers the given ranking if they were a prisoner, and prefers the reverse ranking for convicts, would you describe this as a morally-neutral preference?

  • Assuming that the emotional gradient you perceive is relatively positive-to-negative, suppose that a person prefers the max-negative antipode for both themselves and for convicts. Does this show that the max-negative antipode would actually be "good" for convicts? Why or why not?

Elsewhere in the thread, we are provided with a link to this Japanese highschool gymnasium as a positive example of Eisenman's general style of architecture.

  • If you ordered the various shots of the exterior and interiors of the gymnasium, which do you consider the best, and which the worst? What principles seem most salient to this ordering? What patterns emerge?

  • If we compare and contrast the gymnasium interiors to our original six cells, what commonalities emerge in environmental detail and in expected mood? Which of the six do these interior shots seem to naturally group with? at which end of the various gradients do they fall?

  • The gymnasium is, clearly, not a prison. Despite this, are there relevant principles identified in your analysis of the cell variations that you think should carry over to analysis of the gymnasium?

  • leaving cell interiors unpainted would obviously be cheaper than painting them. Would it be better to leave cell interiors unpainted, similar to the gymnasium interiors? Is the preference to paint or not paint cell interiors morally neutral?

  • More generally, presuming the design of the Gymnasium is a good one, should similar principles be applied to the design of prisons? It's hard to deny that prisons could certainly look cooler than they do. Perhaps we could even make them look Rad. Presuming that this would not compromise first-order expenses or impose first-order security concerns, would it be a good idea to do this?

  • Among the gymnasium images, there's a shot of a classroom. Why do you suppose the designer has chosen to make the back wall of the classroom, facing the teacher, smooth and relatively low-detail compared to the front wall of the classroom, facing the students? What would you expect the results of this design choice to be on the intended function of the room?

  • Do you consider the preceding question to be a reasonable one?

Bonus Round:

  • Consider hostile architecture. How might we apply principles gleaned from the above questions to this separate branch of architecture and design?

  • Do you think hostile architecture is morally neutral? Morally positive? Morally negative? Why?

  • If someone believes that hostile architecture "looks cool", do you think that should be a persuasive argument in its favor?

  • Do you expect that those who enjoy and support the sort of architecture typified by the nikken sekkei gymnasium also support and enjoy hostile architecture? What about those who oppose it?

"makes me sad/makes me happy" is a separate axis from "good/evil" and a very separate axis from "ugly/pretty." Brutalist buildings are like tragic plays. Not every tragic play is good/pleasing, and not every play should be a tragedy, but people should be forced to read hamlet and people should be forced to interact with the occasional brutalist building.

I remember in particular the church my mother took me to in some of my earliest memories-- the famous brutalist church in UW Madison. I loved that church, and think it was a tragedy that it was later reformed. Sure-- it was ominous, and eerie. It doubtlessly inspired guilt, and fear, and terrible awe among its congregants. But those are all things one should feel before the Lord. It was unique, and special, and beautiful, and useful. Though I don't begrudge the Sagrada Familias of the world their status, it is no sin to build in styles more dour than rococo.

Then a more utilitarian framing would make sense.

Prison is meant to be a punishment. So yes, a successful prison architect would make the prison as uncomfortable as possible for the occupants, although the poor prison guards would probably have to suck it up or building features would have to be accounted for so as to make their job relatively frictionless.

Homes are meant to be places of habitation and comfort (and, although this has become increasingly difficult in the first world, child-rearing). If they are not, then they've failed and the architects shouldn't expect clamor for demand even if housing markets weren't horrendously distorted.

Public spaces, well... hostile architecture is doing a specific job, isn't it? I can't complain that a building is hostile if it was explicitly designed to be hostile to me. It's designed for keeping the plebs out, a job it manages to do by making them uncomfortable.

Good or evil doesn't enter into that calculus for me- it's like arguing the good or evil of a gun. Some people do believe guns are evil, because they kill people, but to me, people kill people.

I do wish out of petty revenge that Eisenmann and all his ilk are consigned to sit on chairs that are designed like torture spikes for all eternity for the buildings they've designed, though. If trying to convince others that things are not all right and being unsettled is the point, I hope they never find a moment's peace, ever.

Even in the utilitarian framing, it's sometimes okay for things to be neutral or unpleasant for most people to make a select group really, really happy. I enjoy brutalist buildings. I would be unhappy in a world where every building was brutalist, but that some buildings are brutalist is just really cool to me. Not independent of their property to be uncomfortable and unsettling, but because of it.

I hate to sort of boil this argument down to "let people enjoy things," but I don't think you actually believe Eisenmann wanted every single building on earth to be ugly and depressing. And in point of fact, I think you'd admit that, at least to eisenmann, his buildings-- even in being depressing-- were still beautiful. Take a look at this design study, for example. It's certainly no Mona Lisa. But even though it devolves into abstract shapes, that perhaps infuriate you with their intentional lack of meaning-- is the palette of colors used not lovely? Are the geometric forms involved wholly without harmony? I'm not asking you to like Eisemann's work. But try to understand the actual mechanisms of what brutalism, as a philosphy, is. Stripping out some of the aesthetic elements that we use to judge beauty of course makes a work unappealing to the people who primarily want to see those particular elements. But it also removes all obscuration from the remaining elements-- it puts the remaining beauty in the sharpest possible relief.

Consider music instead of architecture. People can love plenty of things about music... the harmonies, the melodies, the rhythms, the lyrics, the meaning, the context, the performance... etcetera etcetera etcetera. But liking big band swing shouldn't prevent you from at least recognizing the aesthetic qualities in ecclesiastical monophonic chant. And without making any moral judgements about pop music, I'm still very sure children should be exposed to the occasional string quartet.

And without making any moral judgements about pop music, I'm still very sure children should be exposed to the occasional string quartet.

A string quartet is not comparable to a brutalist building. While children might find a string quartet boring, I think few if any would find it unpleasant. String quartets generally adhere to traditional norms of harmony and beauty; chamber music is often used to provide pleasant background ambience for social events - a testament to its qualities as inoffensive music without any notably dissonant or anxiety-inducing elements.

Brutalism, in contrast, is, if nothing else, designed to be visually jarring and arresting. It does not fade pleasantly into the harmonious backdrop of life. If you want to compare it to a music genre, compare it to industrial metal or dubstep or something like that. Beautiful to some; but actively (and intentionally) grating to others.