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Friday Fun Thread for October 25, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Factorio 2.0 and Space Age dropped on Monday. A new batch of puzzles & logistics to solve & optimize are here. Since I discovered the game back in 2016ish, it's good to see new challenges outside the mod scene.

So far, I've put in enough time to launch a rocket (formerly endgame research, now mid-game) and research bot logistics.

I'll need to make notes of an actual bare-bones build for the new space station mechanics. Other people who can put in more time than I have are already handling exploring other planets. I'll get to that in due time.

Please no strategy spoilers. I haven't had a chance to get it wrong in a while - going from "suboptimal" to "good enough" to "pretty sharp" is going to be the most fulfilling piece of the game.

I'm so excited to get into this, but I already blew my wad on Mechwarrior 5: Clans this month. I know some people can play these automation games over and over and over again. But I tend to play to the endgame once, "win" in so far as a win condition exist, and then kind of lose interest in doing that grind again or faffing about in a post game grind. I want to believe this expansion is enough of a remix on that puzzle to make the journey interesting again for me, but it's no sure thing.

From everything they said about the expansion in the dev diaries, it should mix things up enough to make things interesting for you. They added multiple new mechanics that straight up didn't exist before, and each of the planets has a design where they try to put a twist on the way you are used to building a factory.

I hear you about blowing your wad though. I have Factorio: Space Age, MW5: Clans, Metaphor: ReFantazio and the new Zelda all clamoring for my ducats. Only so much money to go around though.