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Friday Fun Thread for November 8, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Short review: Factorio: Space Age is .. pretty good. It's kinda like Space Exploration mod but somewhat lite & polished.

There's a whole bunch of new mechanics, such as spoilage of certain items on Gleba, grave-robbing on Fulgora and industrially excavating the ruins of an entire civilization and turning it into recycled materials and reusing some of it. Spaceships can't use logistic bots and have only one chest, requiring a whole additional way of building stuff.

Item quality, unlocked by said grave-robbing is a replacement for the upper tiers of materials Bob & Angels used to have. It doesn't seem critical so far, but it's nice to have and makes things more efficient. Might be critical for late game, who knows.

All in all, if you like automation games, this is a worthy DLC for the one that started the genre.

The only downside is, it's not 3d. Why, I can't tell you, seems to me the entire belt-related code could be pasted into a 3d game bc essentially, the belts on a 3d grid are the same as on a 2d grid (if you had infinite belt-types for interleaving).

It's Factorio but more, where each flavor of "more" is different in its own way. If the base game came out in the early 2000's, the DLC would be one of those really good expansions whose purchase would be thoroughly justified, like TA: Core Contingency or SC: Brood War.

I cobbled together a space platform and set forth. Thoroughly underestimated my fuel and ammo needs and got smashed to bits by asteroids while traveling. Now I'm stuck on a volcanic hellscape where none of the production chains make sense, I didn't bring enough stuff, my base back home isn't really set up for remote construction, and I'm having a great time.

Gleba is really driving me nuts. Unless you do pure bot logistics, the entire thing is a nightmare to automate.

It's deeply irrational trying to do it, but the whole thing has so many edge cases. E.g. I converted all my spoiled vegetation into nutrients. But that means the mechanical nutrient cycle starter plants can't provide nutrients to even start everything else.

etc.

My current strategy for Gleba is to think about it later. I'm not yet sure if it's going to be fun or "fun", but I'm hoping for the former.

The only real difference is, instead of conveyor belts that end, you need loops.

Everything on Gleba except ore decays into spoilage, which can be processed, rapidly & inefficiently into nutrients, which all the bio-reactors need to work, or turned into carbon & explosives.

All you need to do. And ofc, all the bioreactors require removing spoilage and putting in nutrients. And since sometimes a lot of stuff can spoil, long-handed inserters aren't the best. Actually, why didn't I just interleave the shit out of it.

...play play play, write down something and figure out what's probably a way better solution.