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Tinker Tuesday for February 4, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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I some minimal tinkering in the past week (more on that in a separate comment). Did you have better luck @Southkraut?

Last Saturday I went to bed immediately after getting the little one to sleep, got up at 3 AM and spent a few hours wrangling Unreal before going back to bed just im time be woken again by a little someone climbing all over me and asking for breakfast.

I managed to somehow break what little code I had until then, and ended up fixing it by accident when I corrected a typo I thought unrelated. Goes to show how little I know.

Played around with Unreal’s volumetric clouds, but did not find a satisfactory compromise between the looks I want and not needing to curate each cloud individually. Ended up leaving them out.

Generated some terrain. At first far too much, which ended up eating up all my RAM. Then I went for a decidedly low-poly heightmap, which worked and honestly suits my taste just fine. It also looks like absolute crap because of z-buffer issues and unsightly seams between quads. Still looking into this, but will limit my efforts because in the long run I aim to write a custom terrain generator anyways.

So not a lot so far. I’m a little worried about my hardware not being up to the task; I only have 16 GB of RAM, and in between the OS, the IDE and the Unreal Editor, there’s precious little left. Might need an upgrade soon, and that means re-learning how to build PCs at all. If anyone has a good guide for dummies, please share. Also, do affordable GPUs even still exist?