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Notes -
I have continued to play around with Udio music generation recently, and the stuff it spits out is... disconcertingly high-quality. Its auto-generated lyrics continue to be truly awful, though, so what I do to circumvent having to rely on Udio lyrics or write my own is to ask it to generate a song in Japanese, a language where the insipidness of the lyrics will be lost on me. It absolutely nails the musical aspects of its generations, though; I often like the musical content far more than I do many actual songs.
There's still some artifacting in its generations, but on the compositional level alone it's begun to ape human-created music so well that I think it clearly passes the musical turing test. If it managed to improve the fidelity of its generations and had a lyric generator that wasn't so trash I can see this being a dangerously addictive superstimulus for me. It's easy to fall into states wherein none of the media out there seems to appeal to you, and with generative machine learning the solution to that kind of malaise becomes "just prompt until the prediction machine spits out something you like". It feels utterly solipsistic and also very tempting at the same time.
Here are a number of funk/jazz fusion generations I got over the past couple of days:
https://voca.ro/1kaIduRHpYT1
https://voca.ro/15UbDIfpljpH
https://voca.ro/162be1cbaoaT
Is it just me or are these generations, musically speaking, genuinely really decent? They're still slightly genericised, but no more so than most music out there, and I was not expecting its generation ability to get this good this fast. Despite the fact that I am not an amateur when it comes to music, I like these, and this is something that makes me think that perhaps my music taste has been irreversibly broken.
How long is it going to be before video games start including fully dynamic soundtracks? Divinity Original Sin 2 did it a little bit (swapping out instruments based on the character focus), but there's room for a lot more than that, particularly if it's in realtime.
(See also Vaudeville for AI-based dialogue)
Also, how long before they get past one terabyte of data?
I think we're at like 300 gb on the very largest games? I doubt we'll hit 1 tb in at least the next 2 or 3 years, and we'll likely see game sizes drop or stabilize as neural textures or even full-on neural rendering takes off.
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