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Notes -
Who has been following the drama around Disco Elysium? Disco Elysium, of course, is the 2019 CRPG that has received numerous accolades for being the savior of Western computer role-playing gaming, the best game in a long time etc. I've played it through, and it deserves the accolades; many here have played it as well, and it is not surprising that a forum like this would have many aficionados for a game that basically consists of reading vast oodles of texts about one drunken failure cop's personal psychodramas and politics and a well-realized fictional somethingpunk setting, and so on.
The game was been made by ZA/UM, an Estonian developer / art collective, around a world created by Estonian novelist Robert Kurvitz, and is quite obviously Estonian-influenced if one knows anything about Estonia (starting with the fact that Revachol, the city where the game happens, is very visually remiscient of Tallinn, the capital of Estonia, once known as Reval).
What's the drama? According to Wikipedia:
How Kurvitz and Rostov explain it:
I've also seen suggestions that Kurvitz et al believe that Tütreke, Kender etc. are planning to compromise their vision specifically for upcoming Amazon Disco Elysium series, presumably so that the political (anti-capitalist - Kurvitz is a self-described communist, very much a rarity in Estonia) aspect of their work would be compromised.
What ZA/UM says:
More context from an Estonian Redditor
Perhaps it's not necessary to specifically mention all the ironic aspects involved in this, and if we indeed see Disco Elysium as an art project, it feels like a fitting capstone to the project, in a way.
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The impression I got from playing Disco Elysium was that they are some kind of post-Marxists, or disillusioned Marxists. They are still support the Marxist project, but they see Marxism more like the lesser evil than a grand utopian vision. It's a begrudging kind of support for Marxism.
I always felt that that Disco Elysium was went easiest on its criticism of Marxism of all the ideologies the game critiques and satirises - I thought this even before I knew the background of the developers. Much of the criticism of Marxism within the game itself isn't actually levelled at the philosophy of Marxism, but rather how Marxism is (in)effectively implemented. The union boss is less a critique of Marxist or socialist organising, but more about how self-serving people will abuse the idea of Marxism/socialism to enrich or empower themselves. It occasionally veers dangerously close to 'Marxism doesn't fail people, people fail Marxism' territory. Not to say it the game doesn't have any substantial critique of Marxism, but I definitely felt it was less substantive than some of the other critiques.
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Interestingly I'd say that personwise the ultraliberal characters are portrayed the best. Most communists tend to be violent dicks, but Joyce Messier is one of the objectively most positively portrayed characters in the game, and the guy who is so rich light bends around him is more comical than anything else.
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I struggle to remember a third racist, maybe I didn't take note of him. Is the truck driver who says something like "welcome to Revachol" (and your partner takes offence to it) the first or the third in your list?
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What about the fascist petanque player?
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My read of Revacholian fascism is that it's not strictly similar to our world's fascism, more like nostalgia for late-stage dictatorial Revacholian monarchy combined with atavistic racism and sexism. Agreeing with René's points moves you along with the fascism path quite considerably.
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He's a monarchist, isn't he?
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