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Friday Fun Thread for February 28, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Have you lot found any good demos during steam next fest? There's a couple of days left so here are some demos to check out and a few toys avoid -

Void War is probably the demo I've played most so far - it's basically FTL in the 40k universe. My favourite run so far I got this thing that put out nigh endless machine slaves, so I could flood my enemies with boarding parties of the useless bastards. I can't wait for the full game to come out, but the demo already has a good chunk of content.

Stygian: Outer Gods is the first person sequel to Stygian Reign of The Old Ones, so there is no way I'm buying it (Reign of the old ones was a pretty decent crpg, but it wasn't finished) which is a pity because the demo plays pretty well. Of course the other mark against it is its a first person game set in the Cthulhu mythos, and there has never been a good one of those.

Startron is a star colony sim with a staggering amount of depth, and it's all done in ascii! It desperately needs a decent tutorial, but you can figure out how to play just by fucking around for a bit, and it's a lot of fun to fuck around in.

He is coming reminds me a lot of Loop Hero, aptly as it is also an auto-battler although you have direct control over your character. You basically run around an 8 bit map fighting monsters and grabbing loot for 3 days, then the boss attacks you and hopefully you gained enough strength to survive.

Write warz is presented as collaborative storytelling, but the gamification makes it feel more like a directionless cards against humanity - and the last thing that game needs is less direction. I assume it will evolve into a sex thing whatever the developers have planned though, since that's what happens when you let people on the internet write whatever they like.

Emberfall technically isn't part of next fest, but if you ever wanted to know if a survivors type game would work as a side scroller, it has the answer. And that answer is... I guess? Normal survivors games are about positioning yourself in time with your attacks, but it's a shit load more difficult when you can primarily only move in two directions, moving up seizes control as gravity kicks in, and moving down is just not an option.

Blood Typers is another that technically isn't in the next fest, but the demo is awesome. It's basically a mashup of those multiplayer horror games where you and your friends stumble around some haunted place killing ghosts and trying to survive and Typing of the Dead. You do everything by typing - you attack, move, manage your inventory and use consumables all by typing out words, it's great. Don't play it with zoomers though, it turns out they can't type for shit.

Also this isn't a demo, but Skald Against the Black Priory is on special at the moment and more people should play it, you can grab it for less than $10 and it is worth thrice that. Imagine an old goldbox rpg with more detailed (but equally crappy) graphics, set in a cosmic horror universe where death is often the best end a person can expect. It is brilliant.

Not a demo, but the sequel to one of my favourite survival games was released yesterday.

Card Survival Fantasy Forest currently doesn't hold a candle to its predecessor Card Survival Tropical Island. The original took a couple of years to make it to 1.0 so it not really fair to judge it by that standard. Still, there are many steps backward in terms of the quest system (meant to introduce recipes and game elements to the player) and the exploration system.

I'm sure these will be ironed out over early access and I trust the devs won't abandon the game. Unfortunately in the meantime, the Chinese playerbase are review bombing the game because it doesn't reach the quality of a full release.

Interesting, would 'book of hours but with more direction and depth' be an accurate way to describe these games? That's the impression I get. Ordinarily that style plus your effusive recommendation would be enough for me to at least try out one of these but God damn are they expensive!

Book of Hours and Cultist Simulator are different games, but there is overlap in the 'discover what happens if you combine these two cards' mechanic. There are a lot of intuitive interactions between cards. The survival drive aspect becomes very very obvious when you are new to the game, first thirst, then hunger then disease and finally mental illness.

If you'd like to try these two out, I'd start with Tropical Island. There is a free demo of the first days here on Steam. You should know if the gameplay is for you by the end of the free content.

Edit: I should say that while they seem expensive for indie games, there is so much complexity under the hood that keeps things entertaining. I've got 450 hours in Tropical Island.