Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 105
- 3
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule

Jump in the discussion.
No email address required.
Notes -
...
...
"OwlCat makes least intuitive RPG level up system and perk tree, asked to leave".
Seriously. I played about a third of the way through the game before I gave up on trying to build my own characters up and just re-rolled them with an online guide. It's so damn unintuitive, and the vast majority of builds are underwhelming.
Another gripe I had with it was the gear system. A Rogue Trader, even one down on their luck, has more money than God. I should be able to buy the vast majority of weaponry with cash, no questions asked. I can understand very rare or heretical weaponry being gated behind the expenditure of influence or building rep with factions, but it pissed me off no end that Slightly Better Bolter/Lasgun was something I couldn't just buy.
The game also ends up with damage-spongy enemies the moment you cross the early game. You can ameliorate this to an extent, since the game has the great feature of letting you tune damage sliders in the settings with decent granularity. Even so, I think it ruins immersion for a bog-standard human Cultist to take more than a couple Bolter rounds to the chest and not be reduced to a puddle.
I enjoyed the writing, but I wished the game had a wider variety of recruitable characters, or that you had more freedom to choose back stories for your player character. You can recruit a member of the Mechanicus, but I want to be able to be one myself.
I would also have appreciated more in the way of enemy variety, beyond Chaos and flavors of Eldar. Where are the Orks? They should be everywhere.
Honestly, I would loved to have more DLC if it meant that we had more potential companions and enemy diversity.
It's a good game, but I ended up dropping it for above-mentioned reasons well before the end of the story, and I don't see myself replaying over 50 hours to get to that point without drastic additions in terms of new content.
...
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link