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Tinker Tuesday for April 15, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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Jump in the discussion.

No email address required.

This is just mostly for me so I can feel awkward later.

List of essays I need to write for various reasons

  • non-gamer accessible description of huge Ark: Survival clusters and the lessons 24/7 no rules, no safezones PvP has to teach about society/people.
  • the idea for an PvP MMO that wouldn't devolve to "the biggest no lifers win"
  • essay on how militaries that promote officers on the basis of other qualities than anonymously demonstrated command competence in weeks-long highly stressful immersive simulations are NGMI (kinda superfluous now hat 1st Lt. Skynet is coming but maybe good writing practice)

the idea for an PvP MMO that wouldn't devolve to "the biggest no lifers win"

I always supposed the way to do this was to just limit play time per player per game instance. The no-lifers can play for 80 hours a week, but if they have to split that play time between 20 different avatars in 20 different games to avoid going over a 4-hour-per-week time limit in each, then casuals who can only afford that 4 hours each week still have a level playing field.

You could have different time limits in different instances, too - give the no-lifers a 40-hour-per-week instance if they want to play there, but because everybody has options they'll only end up competing against other players spending 40 hours per week on that same single game, they won't be steamrolling the 4-hour crowd there.

Something like that, but I think what could work would be having servers that only open at specific times, for games where you can't segment the world, or having segmented worlds where distant areas can do their turns inside a period.

You can play say, 8 hours a week, whenever, but any travel/attack across a zone border would happen in the next period, with say battles between areas happening at a mutually agreed upon time.