This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service
Jump in the discussion.
No email address required.
Notes -
This is just mostly for me so I can feel awkward later.
List of essays I need to write for various reasons
I always supposed the way to do this was to just limit play time per player per game instance. The no-lifers can play for 80 hours a week, but if they have to split that play time between 20 different avatars in 20 different games to avoid going over a 4-hour-per-week time limit in each, then casuals who can only afford that 4 hours each week still have a level playing field.
You could have different time limits in different instances, too - give the no-lifers a 40-hour-per-week instance if they want to play there, but because everybody has options they'll only end up competing against other players spending 40 hours per week on that same single game, they won't be steamrolling the 4-hour crowd there.
I have a dream to do this by basically building a Dungeon Crawler Carl videogame.
You'd have a single global dungeon which everyone in the world is competing to complete. An enormous collaborative effort which isn't expected to succeed in the first or maybe even tenth season. Early "floors" are split between however many servers are necessary. You get maybe a few hours to complete a floor, if you fail to complete it in that time you get killed as the floor collapses. PvP is enabled, and killing people for their loot might get you farther, but the game is designed so that cooperative play is the only viable option on later floors.
I think it would be cool to put the whole world on the same team like that. And the nature of the game keeps the playing field relatively fair.
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