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Anyone know any games, roleplaying or otherwise, which end up encouraging real/historical tactics? Or generalize those tactics to the magic or tech or whatever makes the setting unique.
I was playing D:OS2 this weekend and found myself thinking, "wow, all these spear-wielding magisters have zero incentive to form up and fight in ranks." It's a chaotic free-for-all.
I think lots of games end up encouraging unfun tactics and have to have artificial rules in place to prevent those strategies from dominating.
One obvious rule like this is just a raw limit on numbers. Matches are x vs x. Some MMOs like EVE online dont enforce this, and EVE as a result became heavily about how many people you could field.
FPS games have problems with "camping" and snipers. But hiding and killing the enemy from a distance when they don't have a chance to fight back is an objectively smart thing to do in a real war situation.
Flanking is one of the most basic tactics that tends to organically evolve all the time and not get whacked down by developers.
In RTS games: basically everything except has a real world analog.
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