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Tinker Tuesday for June 10, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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Dug a little deeper into why procedural generation in Unreal didn't work out for me, found out about a bunch of fundamentals that I had managed to ignore, but haven't really gotten around to applying that knowledge yet.

Also once again find myself chafing at C++ and the need to make every structural change twice - in .h and .cpp files. It's just so very inelegant, as far as the workflow goes. Those header files haven't really justified their existence yet, to me.

If you have new enough tools, you should be able to use modules to avoid needing a separate header file.

I somewhat doubt Unreal will let me do that, but will look into it. Thanks!