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Friday Fun Thread for June 20, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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So I got a Switch 2. Because I'll always be a Nintendo kid at heart.

My old Switch was dying. The fan in it was making a god awful racket. So I hadn't turned it on the last few months because I planned on just transferring everything to a Switch 2 anyways. I may replace the fan for fun and practice and sell it now that I'm not concerned about losing data.

First order of business was finally finishing the playthrough of Final Fantasy XII that had about 3 hours left to it. I fucking love this game. Favorite Final Fantasy by a country mile, and the only one I still fire up from time to time. Personally I preferred the original's license board over Zodiac Age's job system, but it is what it is. I generally always prefer things the way I first experienced them.

The game was still as obviously flawed as it was when I first played it in 2006. The first half of the game is way stronger than the back half. The entire plot seems to revolve around chasing McGuffin after McGuffin to no consequence what so ever. Every time you finally get a McGuffin, some cutscenes halfway across the world with characters you never meet happen which move the plot along independent of anything you did. That said, I still love the real time combat and gambit system, the localization is top notch and the accents they gave all the groups really heighten the expert world building that went into Ivalice. Ultimately it's a game that is a work of art despite itself.

Even the best Final Fantasy are beautifully flawed -- anyone that thinks VII was perfect can shove it up Guard Scorpion's tail. XII's world always struck me as much more interesting than its plot, just as the combat itself seemed more interesting than the gambit system you end up spending more time working around (though I've long been a Tales of fan so I may be judging the gambit system a little too harshly).

Agreed that the remake is in an awkward place. Like X and XI, it's in that awkward early stage of 3d work that's just high enough quality that it can't cruise on retro feel or imagination, but still so low-res that it's painful to watch and not easily vastly improved with emulation and upscaling... while the remaster also screwed around with enough of the systems that it's not a clear upgrade from gameplay perspectives. I prefer job systems in general, since some of my favorite games in the series have been FFXIV and the original FFT (and arguably Legend of Mana, though handwaves), but it definitely moves away from the learn-and-automate feel of the original. I'd guess that it was set that way under the assumption you'd have played the original enough that it'd just be repetitive? But that's not really right, either.

That said, both the original and remaster seem like they've been big sources of Lessons Learned for other games in the series, so well worth knowing just for that (in contrast to something like FFType0).

Hope you enjoy the Switch 2.

See for me neither the combat nor the gambits really grabbed me. The fact that you spend most of the game without having to make decisions about fighting just sort of removes the fun. You cruise through most of the game that way — once you figure out the correct balance of auto commands to get the AI to not be stupid, you could put down the controller and grab a sandwich while the game fought itself. Which then turned the gameplay into moving around the game zones and solving puzzles.which aren’t bad, but are really pretty simple and don’t add much replay to the game. I felt like the entire experience was on rails to some degree. X was extremely linear, but at least you had to play the game yourself.