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Tinker Tuesday for July 22, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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Didn't get a chance to do a lot this week. Any better luck @Southkraut?

Yeah actually, thanks for asking.

I'm slowly getting into a groove, experimenting with Unreal, narrowing down what I'm doing wrong, and correcting it. Still not much to show for it. I refactor a lot to square what Unreal and C++ demand of Code with what I personally consider good code. This - wrangling code itself and seeing it evolve into better shapes with each iteration - I actually enjoy quite a bit. Which may be a bit of a breakthrough; the last months I had to force myself to get acquainted with Unreal, but now I'm at a point where I'm actually looking forward to spending more time on it. It's nowhere near the flow states I used to spend entire days in, but there's less mental resistance and the idea-to-product pipeline is becoming shorter.

Edit: I just realized that Unreal's coordinate system is

  • X: Forward
  • Y: Right
  • Z: Upward

And dammit, why can't any two engines use the same? Tomorrow I need to go over my entire (modest) codebase and check every coordinate.