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Small-Scale Question Sunday for August 24, 2025

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What is the most addicting game you’ve played recently, what mechanic made it most addicting, and how do you feel in the midst of that mechanic?

Faster Than Light. Yes, I'm late to the party.

You're a lone spaceship trying to outrun a massive, constantly advancing enemy space fleet while you must fight random enemies and avoid running out of fuel and ammo. It's a roguelike so sometimes you just get screwed by RNG.

The best part of the game is the tension during difficult moments. You are low on fuel and only have a few missiles left, and the enemy fleet is only two jumps behind you. Suddenly, as you try to jump past a star, a well-armed mercenary ship uncloaks and demands you give up your ship and your crew as slaves. As you begin to engage, a warning blares across the screen -- the nearby star is unstable! Moments later your ship is hit with a massive solar flare, causing random fires to break on your ship. Your crew scrambles to put these out, sustaining burns in the process. Luckily, you've kept your best pilot and gunner away from the fires, but BANG! the merc ship has fired a hull-piercing missile into your ship's bridge which is now rapidly decompressing. Your pilot attempts to repair the hull breach, but you're not sure he'll be able to fix it before asphyxiating. You may need to sacrifice a different crew member to perform this repair to have any hope of escape. You pause the game to consider your options...

I had a heated 3 month fling with FTL back when it came out before I went somewhere for vacation and quit cold turkey. It was first roguelike (and one of my last - definitely not a good genre for me), and adjusting to the expectations of extreme punishment plus cruel RNG took a while. I remember it took me dozens of tries to win the game for the first time, and then I beat it immediately on the next run. And from then on, it was like a 50/50, which really surprised me, because of how utterly wrecked I used to get, and it's not as if the challenge had changed by leveling up or something.

In the middle of it, it felt to me like roleplaying in a very pure way, creating a narrative of a desperate ship captain in this scifi setting who needs to pull on all resources and luck to barely edge out survival for one more node. I don't think I've gotten quite the same experience from other games. And, unfortunately, I think I'd prefer to keep it that way, given how much time I'm likely to waste if I found something similar.