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Tinker Tuesday for September 2, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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Didn't get a lot done regarding Substack integration, but addressed a few bugs that were bothering me:

  • Apparently Twitter avatar URLs expire after some time. Either that, or some people I follow changed them (though I haven't noticed any difference), so I had to update them if any difference is detected.
  • "Starring" / adding a Tweet to favorites also cascaded to all it's responses, kinda defeating the purpose. Fixed, but introduced a new bug where "starred" quotes and retweets aren't rendered properly.
  • Paragraphs / endlines failed to render properly when viewing Twitter directly over the API.

How have you been doing @Southkraut?

Thanks as always for asking.

I finished my refactoring, ironed out some early runtime errors, and finally got to see things run and...not work, at all. Unreal really doesn't make code-based procedural generation easy. My meshes aren't visible, the Actor hierarchy completely lacks all subcomponents that I generated, and so obviously nothing can happen.

I need to do some research or go back to the Discord to ask some questions for this. Most likely I'm either doing some small thing wrong, or else I'm doing it all entirely wrong and this kind of runtime proc-gen just isn't meant to happen in Unreal.

Feels like one of the biggest problems Unreal has for me, bigger yet than it using C++ for scripting or its monstrous size, is the fact that so much of it is built around blueprints.