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Culture War Roundup for the week of January 23, 2023

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Wizards of the Coast, who own Dungeons and Dragons, have been in the news lately because their OGL 1.1 was leaked. The OGL was an open source-like license, originally from 2000, which allowed people to create D&D-related works and which was supposed to not be revocable, as confirmed by its drafters. WOTC is trying to revoke it by using a clause referring to "authorized" versions of the license and claiming to have de-authorized the earlier license. The new replacement license requires giving 25% of your revenue to WOTC, makes you send a copy of your content to WOTC which they can then publish for free, and they can revoke it at any time making all your products instantly unsalable.

After backlash from fans, WOTC officially released a 1.2 license instead, which has similar problems, but worded a bit more subtly.

The culture war element comes from this clause:

No Hateful Content or Conduct. You will not include content in Your Licensed Works that is harmful, discriminatory, illegal, obscene, or harassing, or engage in conduct that is harmful, discriminatory, illegal, obscene, or harassing. We have the sole right to decide what conduct or content is hateful, and you covenant that you will not contest any such determination via any suit or other legal action.

I hope the problems with this are obvious to everyone here. I absolutely don't want a world where people with the wrong political beliefs can be barred from producing game materials. But every objection I've seen to this clause by fans has been a twenty Stalins objection: WOTC has produced discriminatory material in the past and can't be trusted to do this properly. There have been calls to have WOTC outsource this to an independent tribunal. Just, take it out because even people with unpopular opinions should be able to put them in games? No, nobody believes that.

(Links are trivial to google, but it's hard to find a site that has everything correct all at the same time, and is up to date as well, and also engages in trustworthy journalism in general. This EFF post at least covers part of the initial controversy, though you'll have to follow links to see what's in the license.)

This is far from the first thing that has had me despising WotC. A few years back they went after and probably ultimately killed Hex TCG which was a wonderful and ambitious online card game that I enjoyed while it was around. It seems to be their basic strategy to release games and the rent seek off of the products as much as humanly possible. If Board games as a wider industry operated the way wizards of the coast does we would not be living in the board game golden age like we are now and I hope they are punished for it.

What are some great current board games?

Oh it's too broad of a question to answer easily but I'd love to answer in detail. There are all sorts of different types to explore depending on your tastes. The two broadest categorizations are the Euro game and the Ameritrash(this is a term of endearment) with euro games focusing more on tight puzzles to really crunch on with your brain while American style games still often have crunchy puzzles but with increased amount of random chance, direct player conflict and above all theme.

Past that classification there are all sorts of different experiences you can have but you may need to answer a couple questions for me to point you in the right direction, are you looking for games for a consistent group of players? There are 'legacy' type board games where each time you play them you modify the board with stickers and card packs in a campaign type experience. What is the age cohort you would like to play with? There are great modern games simple enough for kids. Would you like to cooperate with or fight against the other players? How about an asymmetric game where one player is against all the others? Cooperative experiences of board games have come a long way.

There's probably more factors as well if you have any particular goal.

Just so I actually answer you question if you're not that interested. Somewhat diverse set of games I'd recommend without hesitation:

  1. Betrayal Legacy - Or the original 'Betrayal at house on the hill' if legacy doesn't appeal to you. Explore a randomly generated haunted house collecting boons and detriments until you trigger a haunting in which one or more players are suddenly trying to take down the rest of the group.

  2. Treasure Island - One player is the pirate captain who picks a place on a map to bury treasure and is imprisoned by his crew as they search the island marking where they'd dug with dry erase markers and getting hints each round from the pirate captain.

  3. Blood on the Clocktower - we actually have a motte discord group(albeit it's half rdramanaughts) where we play this one in a slightly modified format. It's an evolution on the classic werewolf where there is a demon and a number of other roles that need to each use their special abilities to find and execute them.

  4. Gaia Project - This is a pretty classic euro style game. Over a few rounds each player uses their faction to try and colonize planets and rack up victory points.

  5. Sherlock Holmes Consulting Detective - This one is like a classic choose your own adventure book with extra components meant to be played along or with others(definitely recommend with others)

  6. Ticket to ride - You draft cards and try to complete railroad routes across the united states(or other locations with expansions). Deep enough for adults to enjoy together but really shines in being appropriate for all ages.

Betrayal at House on the Hill is the most ridiculously unbalanced game that I actually wholeheartedly recommend. IME the vast majority of monsters are ridiculously over or under powered, but IMO this actually kind of works for the game: either 4/5 players have fun taking down an axe murderer and some zombies (fun adventure!) or 4/5 players are running around desperately trying to survive one more turn against a vampire ("horror movie").

If you've not played the legacy variant yet I definitely recommend, and of course the balance isn't all that important. One of my favorite thing about asymmetric games that go a little theme heavy is that the balance isn't really all that important as long as it is not blatantly broken. A game with a terrible winrate for some role with a group that plays regularly just means the person who finally wins with it is a legend. Look at demons in Blood on the clocktower, they don't win all that often in games I've played but when they do or even just do really well they're praised for it.

Do you mean asymmetrical games?

Speaking of asymmetrical games and going on a slight tangent, it is funny how the Vagabond in Root is probably underestimated instinctively by new players (he's just one guy in a game where factions deploy dozens of units and buildings), yet is widely regarded as OP to the point of houserules for nerfing him, banning certain classes of Vagabond and/or having an agreement to take turns whacking him at all times.

Do you mean asymmetrical games?

Yes, edited