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Notes -
Vidya thread.
49.4% of players have the "Defeat the Paintress" achievement. 49.0% of players have the "Go back to Lumiere" achievement.
0.4% of players have quit the game mid-cutscene and never launched it again.
Maybe I'll start a new playthrough with a character for whom faith is not a dump stat.
Yeah, the Dark Souls game mechanics are very counterintuitive. In fact, arguably much of the games' difficulty is rooted in the fact that players don't know how the games work. In Elden Ring, you can one-shot (up to phase transitions, which are often hardcoded) every boss in the game by doing the correct buff incantations, which basically renders the entire game trivial. And it's not like this is some glitch or exploit -- it just falls out of basic understanding how buffs stack and doing the obvious thing.
Then again, this is hardly unique to Dark Souls. Basically every single-player game is like this, in the sense that actually knowing how the mechanics work is a game-breaking superpower, rather than the baseline expectation.
I've never really found this complaint really compelling. In fact, I'll top it: You can beat most parts of all DS games by summoning another (often ridiculously overlevelled) player and letting them do everything for you. You don't even need to know anything.
DS is imo very clearly, very deliberately designed to accommodate large differences in player skill without resorting to outright different difficulty levels. That's also the reason why I usually say that DS games are better grouped as high casual, but not quite hardcore.
That's mostly an inversion of reality in practice; Plenty of bad players who don't know how the game works follow some online guide for an OP build to do exactly the stuff you're complaining about. Better players deliberately avoid the OP things bc they don't need it and just do a run with some weapon/spells they like. Even better players deliberately use gimmick gear (not me, sadly) or other limitations.
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