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Notes -
https://www.lumine-ai.org/
Unlike most of these science papers they actually show video of it working, which should be applauded IMO. It's very strange watching the AI's chain of thought as it thinks about what it's doing on screen, I only watched a few minutes and it was doing that standard chain of thought thing 'hmm I shall completely misunderstand the situation, misidentify this random mob as Stormterror the boss dragon but I'll still do the right thing anyway and kill the mob.' Despite the weird thinking, it just works.
Genshin combat is fairly simple since you just press 1 e, 2 e, 3 e, 4 e and do some left clicking, maybe a few Qs and dodge the telegraphed attacks. But there are also a fair few puzzles and more complex activities that I'm sure should give Gary Marcus conniptions (freeze the water to get the anemoculus on it, accomplishing tasks over a long period without getting confused, generalization beyond the training materials into other mihoyo games). I would've liked to see it have a go at the more complex puzzles in Inazuma though. They're using a fairly small model and fairly small compute too by corporate standards at least, real-time AI video processing isn't going to run on your PC.
It also shows the paucity of 'time-horizon' measurements. 5 hours of Honkai Star Rail, where does that fit on the METR chart?
There's a Chinese Escape From Tarkov clone that showcased pretty solid AI for NPC teammates.
https://youtube.com/watch?v=gNZ7fGl5CHc
That was over a year ago, and AFAIK it wasn't implemented in the live game, though I don't play AB. Still, it's a real-time FPS, and we're long overdue for bots that are meaningfully smarter than those in Half Life 2 or FEAR.
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