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Tinker Tuesday for December 16, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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Been in a bit of a pre-Christmas crunch, I started working on migrating the data from v1, but didn't get very far.

How have you been doing @Southkraut?

Made good progress actually. Got effectively all of the Unreal systems I'm in contact with under control. Was unhappy with the default 1cm scale unit, so I rewrote all my code to work off of scalar and vector objects that automatically respect a flexible scale factor. Then I decided not to actually use it because too many Unreal systems rely on the default scale. Then I immediately regrettet not using it because as it turns out, double-precision coordinates do not imply double-precision rendering (obviously, in retrospect), and my large, distant objects had all kinds of rendering artifacts. I really don't feel I need the short-range precision that comes with the default 1cm scale - not by many orders of magnitude. I'd be happy to trade a lot of it away for better long-range precision (so long as things immediately in front of the camera don't start to jitter), but that comes with many unknown unknowns. I don't know what all will break, or rather will not work as intended when I implement it, when the scaling is off. So I'm putting the whole scaling and large-objects-visible-at-long-ranges matter on hold for now; better to avoid that technical rabbit hole. It's taken too many months from me in the past.

Overall feelsgoodman.jpg. I can plan things and just do them. Turns out ChatGPT is an adequate substitute for lackluster documentation.