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Friday Fun Thread for January 9, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Video game thread! What did you get over the holidays, what are you playing?

Having a blast playing Skyrim modded. Been playing a lot and also just looking through modlists. This is one area I've found AI to be extremely fun and useful to work with, which has been rare for me lately.

I was feeling an urge to play XCOM 2 over the Christmas break. When I opened it from Steam, I found that it gave me the option to play the War of the Chosen DLC, which I didn't remember buying. It adds so much new content to the base game that it's a bit overwhelming at first brush, but the base game is so addictive that I got into the swing of it pretty quickly, and I think I've logged a few dozen hours into it so far, having killed my first of the three Chosen assassins.

War of the Chosen is great. @Southkraut actually just mentioned The Long War, have you ever heard of that mod for XCOM? It's also awesome.

Hah. Allow my partial disagreement - War of the Chosen is a complete mess, and if XCOM2 hadn't already jumped the shark on its and with its other DLCs, WotC would have been the final nail in its coffin.

Mechanically XCOM2 tactical combat is pretty good - the stealth mechanics for example are a nice addition. But the whole theme, plot and writing are superhero-movie-tier trash, the strategy layer is a mess, the visual design of the entire game is godawful, the character building has gotten far out of hand with mutiple overlapping systems, and the DLCs make it all even worse by adding more systems that barely fit together.

If I want a cartoonish everything-and-the-kitchen-sink XCOM game, I'l play X-Piratez, thank you very much. At least that one knows what it is.

I used to think that Xenonauts was too boring compared to XCOM, but after XCOM2 I actually found myself appreciating Xenonauts 2 for being less messy and more grounded.

Ultimately, my favorite turn-based tactics game isn't XCOM at all but Battle Brothers. Maybe Menace, coincidentally by the same developers, will be the go-to in the future...but that one isn't out yet.

XCOM:EW with LW is very good though, IMO. Showing its age by now, and they couldn't fix some of the base game's issues (pod mechanics, stupid-looking weapons), and the mod isn't perfect itself (too many MEC classes), but at the time that one was pretty much non plus ultra.

Mechanically XCOM2 tactical combat is pretty good - the stealth mechanics for example are a nice addition.

I thought the stealth mechanics added to XCOM 2 were a bit half-baked and gimmicky. WotC goes some way towards addressing this specific criticism with the addition of missions in which the optimal strategy is to go the whole mission without being spotted.

But the whole theme, plot and writing are superhero-movie-tier trash

Agreed, although I can't really say this is a significant departure from the original XCOM: EU. I actually prefer the grizzled, bitter, shell-shocked Bradford over his flat, clean-cut characterisation in the first game, even if his new haircut looks preposterous. Shen is the archetypal Marvel girlboss Mary Sue, though, there's no denying that.

the character building has gotten far out of hand with mutiple overlapping systems

Agreed, almost everything in the tactical layer is far too cluttered compared to the more streamlined first game, and this is only exacerbated in WotC.

I thought the stealth mechanics added to XCOM 2 were a bit half-baked and gimmicky. WotC goes some way towards addressing this specific criticism with the addition of missions in which the optimal strategy is to go the whole mission without being spotted.

IMO the main thing stealth did for XCOM2 was offer an alternative to needing to overwatch-creep and just bumble into pods. Both are still in the game, of course, but with the stealth parts you get occasional relief from that.

Yes, I think the devs' main takeaway from the base first game was that the mechanics encourage an overly slow and cautious playstyle. Their attempts to address this both in Enemy Within (meld containers that self-destruct in three turns) and XCOM 2 were largely successful and mostly make sense in-universe. It's reasonable that XCOM, as a guerrilla paramilitary force, would have a limited window in which to extract its operatives before their transport gets overrun by enemy troops; it's not reasonable that ADVENT would attach explosives to a valuable asset and set them to blow up after a fixed period of time before they even know XCOM is in the vicinity.